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  1. #1
    Player
    Paddle's Avatar
    Join Date
    Aug 2012
    Posts
    30
    Character
    Hena Rhiki
    World
    Cactuar
    Main Class
    Arcanist Lv 19
    Well I'm all SMN *pose* my main job. I have a feeling that SE has a couple more aces up their sleeve. When I was watching the video the dev said that they're going to add more "classes" as in plural....nix summoner because devs said SMN was arriving "after" launch. So, that's just one class. I have a feeling that RDM will see 2.0 release and among other other caster classes.
    (0)

  2. #2
    Player
    Deakka's Avatar
    Join Date
    Nov 2011
    Posts
    108
    Character
    Deakka Elsmeth
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    We definitely need another healer class. Not saying SMN or RDM should fill that void, but it's needed.

    There should be multiple options for DPS, Tanking, AND healing. My personal hope is that musketeer turns into chemist as a job, with HoTS as the main focus in addition to "Throw Potion" and enhanced potion effects when used by a chemist. It'll also fill the coffers of a few alchemists.
    (0)

  3. #3
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    I'd only want RDM if it excelled at casting WHILE meleeing, not the way FFXI did it.
    (5)

  4. #4
    Player
    Paddle's Avatar
    Join Date
    Aug 2012
    Posts
    30
    Character
    Hena Rhiki
    World
    Cactuar
    Main Class
    Arcanist Lv 19
    Quote Originally Posted by Deakka View Post
    We definitely need another healer class. Not saying SMN or RDM should fill that void, but it's needed.

    There should be multiple options for DPS, Tanking, AND healing. My personal hope is that musketeer turns into chemist as a job, with HoTS as the main focus in addition to "Throw Potion" and enhanced potion effects when used by a chemist. It'll also fill the coffers of a few alchemists.
    That would actually be pretty damn cool. You thinking Tatics Chemist?
    (1)

  5. #5
    Player
    Deakka's Avatar
    Join Date
    Nov 2011
    Posts
    108
    Character
    Deakka Elsmeth
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Paddle View Post
    That would actually be pretty damn cool. You thinking Tatics Chemist?
    Yep. There's definitely room for another style of healer (Heals over Time style could definitely be useful), and I loooooved my tactics chemists, at least after getting a few decent guns.
    (1)

  6. #6
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Paddle View Post
    That would actually be pretty damn cool. You thinking Tatics Chemist?
    Or Riku from ffx/alchemist of ffx-2 the latter weilding a gun =P mixing items together for new effects was pretty awesome in both of those games.
    (0)

  7. #7
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Deakka View Post
    We definitely need another healer class. Not saying SMN or RDM should fill that void, but it's needed.

    There should be multiple options for DPS, Tanking, AND healing. My personal hope is that musketeer turns into chemist as a job, with HoTS as the main focus in addition to "Throw Potion" and enhanced potion effects when used by a chemist. It'll also fill the coffers of a few alchemists.
    While I would love to see a tactics style chemist in the game (actually thought alchemist would be like that originally) I think I would cry if that turned out to be Musketeer's job. I'd rather see musketeer turn into something like engineer/machinist or corsair/gambler.

  8. #8
    Player
    Yukagama's Avatar
    Join Date
    Mar 2011
    Location
    Gridinia
    Posts
    290
    Character
    Yuka Gama
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    perfect time for summoner, i hope they they reveal shiva in the long run and leviathien if water spell come bk.
    (0)
    FFXI 2002-2011 SMN BLU SCH BLM NIN
    FFXIV 2010 - 2012 Ver1.0 Blm Drg whm
    FFXIV alpha beta drg blm
    FFXIV beta 2 Drg
    FFXIV beta 3 and 4 Drg SMN blm

  9. #9
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Wish those pics were real, sounds like a badass kind of Red Mage.

    Red Mage is my all time Favorite Final Fantasy class.

    I've always preferred the Games where every Character could have summons and you learn special skills depending on which one you used. I think they could have done it somehow in an MMO.

    If they wanted a Pet Class, we should have gotten Beastmaster.
    (2)
    Last edited by Kiote; 09-02-2012 at 04:44 PM.

  10. #10
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Famfrit
    Main Class
    Warrior Lv 100
    To people saying RDM will just end up being not good enough if it's a Jack of all Trades, perhaps that is more down to the enemies being faced. If they job-lock you in certain dungeons then this problem would go away. What happens if there are fights in that dungeon where you need more healers than in others which would require more attackers? In order to win in such a case, you would need a versatile job - hello, RDM. There should be certain endgame content designed to cater for the various different jobs available to us. Also, if Bard can do damage from range while buffing and curing when needed, why not RDM? Give them perhaps WAR level melee damage, obviously less defence/HP to sort out the tanking issue, and magic. Simples. If there's a problem where RDM constantly gets turned into healer-only or magic-only, then the obvious solution is to lower the MP available.
    (3)
    doop doop

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