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  1. #1
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    Red Mages key ability is going to have to be the fact is uses melee attacks.

    You have White Mage that can DD if it wants with spells, it can enfeeble, and it can heal. How different could Red Mage be in the current system of abilities. Yes they are being redone for 2.0, but nothing has been said about the dumb 15 amility limit being taken away.

    Because of the current system I don't want to see a new enfeeble class, I'd rather these an all-purpose DD caster, not one that specializes in one field.

    I was thinking Smn could do that, but who knows. 4 magic users that can Heal, DD, and enfeeble... so do better than others but only situationally. Need more variety.
    (1)

  2. #2
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Famfrit
    Main Class
    Warrior Lv 100
    So long as RDM is what RDM should be - average at melee, average at healing, average at magic DD with no high end spells. It should be the Jack of all trades - not the King, not even the Queen.
    (0)
    doop doop

  3. #3
    Player
    Veltaine's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    250
    Character
    Tolbari Zheix
    World
    Zalera
    Main Class
    Leatherworker Lv 78
    Quote Originally Posted by Loony_BoB View Post
    So long as RDM is what RDM should be - average at melee, average at healing, average at magic DD with no high end spells. It should be the Jack of all trades - not the King, not even the Queen.

    i agree with what he says.. RDM is supposed to be an average job. with average skills, and average moves

    i think the RDM will be one of the last jobs because it IS a jack of ALL trades. so let us balance out our specialized jobs before asking for something thats going to encompass everything, RDM wont be anything new.. we actually had it before jobs came out. think about the classes that could do EVERYTHING before.. we had FFXIV: Red mage edition. everyone bitched about it. lol
    (2)

    Gennario Veltaine: Propieter of G&J's Pleather Pleasures

  4. #4
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    It should shiny when the healer goes down, or the black mage is down, or the melee goes down.
    (0)

  5. #5
    Player
    Rjain's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Summoner. Red mage can come later. Summoner brings a lot of unique gameplay aspects that are absent from the game currently. Red mage wouldn't introduce anything particularly exciting at this point.
    (1)

  6. #6
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    I would have liked to see red mage first, or even blue; however, I can't argue with them bringing in another more magic focused job.
    (0)

  7. #7
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Malakhim View Post
    We already have a Red Mage.

    In Final Fantasy XIV it's called a Gladiator(or whatever melee class you want really) loaded out with both CNJ and THM abilities.
    Not really, although Jobs were never originally planned in FFXIV's design (Tanaka even said he wanted to keep away from the traditional FF jobs in FFXIV) there was a musketeer class designed for the Alpha of 1.0. Musketeer even has an unused guild in Limsa and looking at the types of weapons GLA uses there are no rapier, epee, or other fencing type weapons in GLA's arsenal or in the game at the moment.

    Besides that, functionally GLA to RDM does not work in the slightest. You'd be pushing a very defensively focused class into a magical DD focused environment, who would only have the lowest tiers of magic from their cross-class abilities and have little to go off of outside of their job specific actions to strengthen itself.
    (1)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  8. #8
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    The only thing is that RDM wouldnt be half blm or half whm without pissing off the BLMs lol. So take away that for a moment, will they keep the enfeeble? most likely even though IMO enfeebeles mean nothing in this game. the EN spell they better have these, and it better be exactly like the thing we saw in the 1.0 trailer and make the weapons glow with the elemental color. If they get refresh and haste like in 11 they better get the GOD DAMN AOE VERSIONS F%^K THE CYCLES lol.
    (0)

  9. #9
    Player
    Yukagama's Avatar
    Join Date
    Mar 2011
    Location
    Gridinia
    Posts
    290
    Character
    Yuka Gama
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by KoujiGeki View Post
    The only thing is that RDM wouldnt be half blm or half whm without pissing off the BLMs lol. So take away that for a moment, will they keep the enfeeble? most likely even though IMO enfeebeles mean nothing in this game. the EN spell they better have these, and it better be exactly like the thing we saw in the 1.0 trailer and make the weapons glow with the elemental color. If they get refresh and haste like in 11 they better get the GOD DAMN AOE VERSIONS F%^K THE CYCLES lol.
    RDM would not be a RDM with out the blck and white magic, outside of FFXI, RDM has both white and black magic along with Dot and debuff spells.
    (0)
    FFXI 2002-2011 SMN BLU SCH BLM NIN
    FFXIV 2010 - 2012 Ver1.0 Blm Drg whm
    FFXIV alpha beta drg blm
    FFXIV beta 2 Drg
    FFXIV beta 3 and 4 Drg SMN blm

  10. #10
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Yukagama View Post
    RDM would not be a RDM with out the blck and white magic, outside of FFXI, RDM has both white and black magic along with Dot and debuff spells.
    Thing is you can't really give RDM everything to be versatile without seriously handicapping it with the limitations on ability slots. They'll likely have to focus RDM's role into one or two aspects and probably combine some of their abilities to make it work. Like incorporating something like a Burning Blade > Red Lotus Blade > Flare Blade combo that consumes TP and MP, maybe give them a cure spell like Sacrifice which will consume hp and mp to keep RDM from becoming backlined if it's as strong as Cura.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

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