


I am going to say a few things:
Developing a successful MMO now in days has less to do with your experience having developed an MMO in the past and more to do with knowing your target audience and knowing what works and doesn't work. Yoshi-P had little experience other then playing different MMOs and he is already doing a better job then Tanaka. What's that say?
Proof of this has one name: Tanaka. He was in charge of FFXI for years there is NO reason at allthis game should have failed so bad at launch. It was in development for years, so no excuses. Following the logic of "mmo development experience" It just isn't a fact. He did a terrible job and didn't know his target audience well enough to make what they wanted to see.
Now I don't know about this new assistant director so long as he doesn't have the final say in choices being made and just helps guide the path it should be alright.
MMOs now in days are all about low member content before endgame and even then endgame usually is under 15 people except in the most extreme and hardest content. Then it can be between 20 and 30 usually.
Don't agree with that, that's fine but I know plenty of people that would rather not do a new form of dynamis and would rather run with a 4 person group. Its how many MMOs have over 600,000 subscribers yet if you put FFXI and FFXIV together I highly doubt you'll get half of that.
What we should know is where he stands on many issues having to deal with MMOs as a whole.


Tanaka may have stepped down and left SE entirely, but are we sure XIV's failing was his fault? My impression is that his hands were tied on a lot of things, particularly the game's launch date. Believe it or not, he had a boss to please and it could easily have been his boss making the mistake to launch an unfinished game. I can't imagine any of us players knew the full situation at SE, and they only told us so much about the circumstances surrounding XIV's initial flop and Tanaka's departure.I am going to say a few things:
Developing a successful MMO now in days has less to do with your experience having developed an MMO in the past and more to do with knowing your target audience and knowing what works and doesn't work. Yoshi-P had little experience other then playing different MMOs and he is already doing a better job then Tanaka. What's that say?
Proof of this has one name: Tanaka. He was in charge of FFXI for years there is NO reason at allthis game should have failed so bad at launch. It was in development for years, so no excuses. Following the logic of "mmo development experience" It just isn't a fact. He did a terrible job and didn't know his target audience well enough to make what they wanted to see.
Now I don't know about this new assistant director so long as he doesn't have the final say in choices being made and just helps guide the path it should be alright.
MMOs now in days are all about low member content before endgame and even then endgame usually is under 15 people except in the most extreme and hardest content. Then it can be between 20 and 30 usually.
Don't agree with that, that's fine but I know plenty of people that would rather not do a new form of dynamis and would rather run with a 4 person group. Its how many MMOs have over 600,000 subscribers yet if you put FFXI and FFXIV together I highly doubt you'll get half of that.
What we should know is where he stands on many issues having to deal with MMOs as a whole.
Regardless, welcome! We hope to see great things from you (and you're likely to see some outrageous demands). May this turn out to be a career highlight for you as a developer!


Welcome!![]()






Yeah because Yoshida had a world of experience in developing MMOs in the first place, right? No, he didn't.
But that's why he's currently one of the most revered people in the entire game industry when it comes to MMOs now, right? Yeah, he is. He managed to pull off something unheard of, and both fans and haters of XIV alike are admiring his competence for it.
You don't have to have experience making something to be good at it. Yoshida plays MMOs, this guy probably does too. The fact that he made several successful games already just adds to the mix.
Last edited by Rjain; 09-02-2012 at 04:46 AM. Reason: To be slightly less sarcastic.



This is the major point. Yoshida's clean approach to the community and the game have done a lot to earn him the respect of this community, but the fact that he's played MMOs means he knows the basics as a player as well as what he knows as a creator. I think that's what has helped things run as smoothly as they did.
Well, that and he's not prone to coming here and arguing with players and telling them to shut up for not thinking like he does.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


this lololol
but
before SE Yoshi has worked on the bomberman series with hudson soft
Far east of eden
http://www.youtube.com/watch?v=oItvE6lFXIA
Dragon Quest Monster Battle Road
http://www.youtube.com/watch?v=4Yk_WEwbnhE
Hero of Carpe Diem Linkshell
http://hero.guildwork.com/
always looking for good people.
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