Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 28
  1. #11
    Player

    Join Date
    Jan 2012
    Posts
    523
    There is one thing i really hope they fix with 2.0. You know when you stand on something like the stairs and you have one foot on the surface and the other one is up in the air like it's standing on a invisable platform, I much rather see them fix that than some "bouncy physics".
    (1)

  2. #12
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Lirion View Post
    There is one thing i really hope they fix with 2.0. You know when you stand on something like the stairs and you have one foot on the surface and the other one is up in the air like it's standing on a invisable platform, I much rather see them fix that than some "bouncy physics".
    Eh, that depends on the engine since that, like ragdoll physics, is also one of the most glitchest cosmetic physics in gaming.
    (1)

  3. #13
    Player
    Join Date
    May 2012
    Location
    Equestria
    Posts
    48
    Yeah game needs more rag doll physics I agree with the OP, make it happen Tanaka!
    (1)

  4. #14
    Player
    leomax's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    351
    Character
    Roranora Nonanora
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Ragdoll pyshics and knockback needs to go away!
    (0)

  5. #15
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by leomax View Post
    Ragdoll pyshics and knockback needs to go away!
    Knockback needs to stay and just be adjusted.
    (1)

  6. #16
    Player
    Join Date
    May 2012
    Location
    Equestria
    Posts
    48
    Quote Originally Posted by Jennestia View Post
    Knockback needs to stay and just be adjusted.
    Yeah they need to make every basic attack from a big mob knock you back. This needs to obviously use ragdoll physics to make it good.

    I think this would be good for the video game.
    (1)

  7. #17
    Player
    Siegtaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    199
    Character
    Sieg Hack
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Has no one ever seen 6 MNKs punching the crap out of Miser's Mistress in Aurum Vale?

    Now, the mob's movements when that happens looks terrible. ^^
    (0)

  8. #18
    Player
    CrstyCaptin's Avatar
    Join Date
    May 2011
    Posts
    155
    Character
    Immortal Lala
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Love the trailer but this is the one thing that bothered me. I know it may not make it to launch but I'd rather say something now than hope they know there's a problem and fix it. Between the dragon, giant and cat, it REALLY looks crappy how much they bounce around getting hit. Like someone above said this is fine if they have a damage thresh hold so it only happens once in a while IF you deal enough damage but as it stands now it looks super cartoonish. Please don't let this go to launch!
    (0)

  9. #19
    Player
    Artiss2k's Avatar
    Join Date
    Jul 2012
    Location
    Ul'Dah
    Posts
    62
    Character
    Belwas Blackfyre
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I definitely want the mob to move sometimes when i strike them, it makes me feel more powerful rather than just me getting knocked back all the time. It should be really toned down though from whats in the trailer, especially for large enemies. a damage threshold for such a wild animation should be in place like folks have been saying. maybe on a critical hit? regular hits they can just flinch a little.
    (0)
    You heard it too, didn't you? the voice... of the wind....

  10. #20
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    they actually toned it down considerably from the first limit break clip showed at gamescom
    (0)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

Page 2 of 3 FirstFirst 1 2 3 LastLast