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  1. #1
    Player

    Join Date
    Jul 2012
    Location
    Limsa Lominsa
    Posts
    7
    Kinda necro posting here but.. Having played alpha, I believe this excessive boss flinching needs to be fixed. The final dungeon boss bounces around like crazy each time he gets hit he flinches a ton. Seems kinda fake to me and I would prefer that he only flinch once in a while or maybe say after each time a combo is executed or something or after certain damage thresholds
    (3)

  2. #2
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Diminou View Post
    clip
    I'd delete this post if I were you.
    /NDA
    (2)

  3. #3
    Player
    IloveYouPumpkin's Avatar
    Join Date
    May 2012
    Posts
    241
    Character
    Zoobie Senjougahara
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by AmyNeudaiz View Post
    I'd delete this post if I were you.
    /NDA
    ehh. he's just saying they haven't changed it from what we saw in the limit break trailer.

    And yes the dragon definitely bounces too much. Doesn't sound hard to fix so we'll see how things are in beta. After all, that's a more updated ARR so maybe its been taken into account. Nothing wrong with mentioning it now though. Whoever seemingly doesn't think anything is wrong must have not seen the trailer. Go watch it.

    Off-topic - Watching that trailer again got me a little excited. I'm still looking forward to ARR despite some of my critisizm. I noticed something interesting too.. A while ago I read that the limit break for blackmage requires the group to stand in front of the blackmage (like a wall) to initiate, and indeed the group goes into a formation in front of the BM for the limit break. That's cool! XD
    (0)