I definitely want the mob to move sometimes when i strike them, it makes me feel more powerful rather than just me getting knocked back all the time. It should be really toned down though from whats in the trailer, especially for large enemies. a damage threshold for such a wild animation should be in place like folks have been saying. maybe on a critical hit? regular hits they can just flinch a little.

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So yeah, it isn't "Ragdoll" physics like originally mentioned but the impact animation the larger enemies take look out of context. I still stand by this comment but it doesn't seem that SE will be doing anything about it at this stage.


