I get that they wanted classes = solo, and jobs = group but it doesnt really work that way. The 'create a class' thing failed because everyone used the same skills, you were just Tank, DPS or Mage. This whole community is about finding the best, using it in excess and excluding the rest.
Bard is the ONLY job i wont solo with. I solo'd BLM, WAR and MNK from 30~36 to 50, and BRD was the only one where i just couldn't keep myself from silently sobbing, and had to play Archer JUST for invigorate and sentinel. When doing stuff alone at lv cap, i always go PLD or WHM. I haven't played Glad/Conj solo since jobs came about and ive never had problems because of it. I could go class for piece of mind that im being more efficient and some people enjoy that in games, so im not gonna question their right, its just not an issue for me.
In groups, people will still play classes, despite jobs being pitched as the superior grouping method. I know its mainly for raises and support effects, but there shouldnt ever be a need in a group situation to change from group job to solo class to provide a better group experience. It just means the concept failed somewhere. Need sentinel? Well if undodgable, 1-shot abilities exist then jobs should have their own way to prevent that without relying on another classes skillset. Need raise? We should have raise items, changing to a class for raise should be the last resort. Need AoE abilities? If a jobs native ability is capable of AoE, the job should have a way to apply that itself.
It just seems to silly to me, that everything has 2 variations of the SAME thing, it just depends on how much you want/need raise, cure, sacred prism, and sentinel. Theres others that can be useful in a group but probly not worth the loss of your job abilities. If new classes are added with abilities that become desired in group play, then people will start using them more frequently in big battles and the fine line drawn between job and class is gonna get really blurred. If they stay the same with only a handful of skills tempting people to occasionally go class over job for grouping, then classes are still this rather unnecessary alternative to one well rounded job.
I'm not saying down with classes or to drop them. Im not the only one playing this game, i know some people really love what we have now and thats totally cool. Its just if i logged in as a Black Mage and identified my main role as a Black Mage, then i would expect to solo AND group on Black Mage, without the idea of Thaumaturge bobbing about in my mind. ;;