I personally don't care for the class system and wouldn't cry if it went away. There are far less situations that you'd use classes for than jobs.

Quote Originally Posted by Rau View Post
I wonder how difficult it would be to revise the game to get rid of the class system and focus solely on jobs, without pushing back 2.0 too far back.
Would probably take quite a bit of effort. Each of the jobs have a pre-requisite quest to unlock them, so you'd have to have x amount (or all) of the jobs available from the start with the rest being unlocked through quests around 25-30, like the advanced jobs in FFXI. The rest of the mechanics could stay the same; learn the former class abilities and traits at their established levels, and do the job quests for stronger abilities and AF equipment.

Obviously people with all 50s won't be affected by this, but this would affect newer players.

Doing this would make it easier to introduce new jobs like Dark Knight where their identity won't suffer being forced to be tied to a brand new class or an existing one. (like they've mentioned they want to try to do)

Quote Originally Posted by Felis View Post
There are situations where classes is better than jobs. Example in the Darnus (hard) fight a THM is better than a BLM, because the THM can use Sentinel and AoE Sanguite Rite.
If they would just balance the content around the abilities that each job can have available, classes wouldn't be necessary in this respect. I'm not saying things need to be made easier, but without having a THM in the Darnus fight, there's no way a group of full jobs can survive without having previously farmed lunar curtains.

I think classes just create an identity crisis for their job counterparts. It would be way easier if they just scrapped classes and introduced jobs on their own, but I think the dev team is too invested in the armory system right now. We probably won't see any radical changes to its core until another expansion, if ever at all.