Quote Originally Posted by Reiterpallasch View Post
Do you enjoy the stagnation of hitting cap and going no higher? .
Let's see... Nope! You want to know what I enjoy? Having new things implemented into a game that don't just revolve around face planting on a gear treadmill. If you wanna talk XI then let's rule out the ground king 24 hour time sink roulette shit. That stuff kinda sucked.

But think about it. Both RoZ and CoP made you work through the missions to unlock a pretty, wide open playground. Things like sea and sky as well as dynamis all had one very neat concept in common, that being, each allowed players to engage in numerous activities within each respective piece of content. I'm not going to bother with talking about whether you thought it was hard or not. I don't care to be honest. It was the concept.

Sure there were bits and pieces of gear to pick up and obviously that was the main goal in the scope of things. However, in retrospect, moving through the tiers each individual set gave, progressed a player without just rewarding them with gear. For example, you may not have gotten the sweet pants off byakko(sp?), you may not have gotten some rad AF2 in one of your dynamis runs (maybe you were after coins? spawning a relic NM? UH OH, gotta beat the first three city dynamises!), and you may not even have gotten one of the rare/ex item drops from temenos or appolyn(sp? -_-) to unlock some gnarly AF +1 (No prob! Gonna fight Ultima and Omega tomorrow! WAIT!.. 2 guaranteed drops?! :O), but you progressed through the tiers of the content both individually and (if you were in one, I'm guessing) as a linkshell able to move further into the deeper content.

P.S. I don't give much of a shit about FFXI anymore, but if you wanna talk about it, compare it, whatever it, I'm game.