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  1. #31
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    548
    Quote Originally Posted by mizukage View Post
    or they will break this number?
    I'm ready to reach lvl. 999

    Maybe in 5



    Decades
    (0)

  2. #32
    Player
    lordvr's Avatar
    Join Date
    Mar 2011
    Posts
    121
    Character
    Sumatata Tokui
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Nuru View Post
    Hmm, this gets me thinking..

    What if you were to have one main job and have that a 99 cap, but every other would have a 75 or 80 cap? Just like how he wanted you to have a specialized crafting class.
    Horrible idea, they might as well limit 1 character to 1 job in that case.
    (1)

  3. #33
    Player
    Levian's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    140
    Character
    Brann Lochlan
    World
    Excalibur
    Main Class
    Red Mage Lv 50
    Quote Originally Posted by Byakko View Post
    Did anyone else find it really annoying that the level cap in WoW was consistently raised after every expansion? All it did was wipe out everything you acquired/accomplished since the last expansion. XI had it right by keeping the cap at 75 for a long time.
    Agreed. Try to remember it isn't just gear that's outstripped either. How many FFXI players do you suppose are doing Sky, Sea, Dynamis, etc. Now that all that old gear is phased out and worthless?

    Quote Originally Posted by Reiterpallasch View Post
    You mean how they gave players new content to explore? New abilities to use? New gear and goals to work towards? So much worse than FFXIs years upon years of endless sidegrade content right?

    Why do people think it's the end of the world if they release new content that makes the older stuff obsolete? Do you enjoy the stagnation of hitting cap and going no higher? Is it fun when new same-level content comes out with sidegrade/semi-situational gear? Nothing in XI was ever so hard to get, that when the cap went up and you inevitably replaced it, made you feel like you were losing out. Nothing, not a single piece of gear.
    If you can't think of a single piece of gear you worked your ass off to get, I'm talking serious digital blood sweat and tears, that frustrated you with it's sudden obsoletion you must not have spent very long at 75 before Abbyssea was released. If you can't think of an end-game activity you enjoyed that's no longer being done because of a level cap increase, you were probably playing the wrong game.

    You can always add new content. Content isn't necessarily tied to levels. You can also add in new gear, new limits, hell even abilities all without making old favorites obsolete. And while I'm sure you can retune an old dungeon or other end-game event for the new level, I've yet to see anyone (Other than WoW bringing back a select few that aren't even necessarily intact) that actually does so.

    And what if I do enjoy that accomplished feeling of having a maxxed out character that I'll never have to level again? Is there something wrong with being content with that? Am I somehow broken for not thinking, "Man...I could use another 10 levels and some even more uber gear about now..." What's wrong with reaching the level cap and simply enjoying end-game for what it is A'la FFXI?
    (0)
    Last edited by Levian; 09-02-2012 at 04:03 PM.

  4. #34
    Player
    RudyFails's Avatar
    Join Date
    Jun 2012
    Posts
    99
    Character
    Rudy Fails
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Reiterpallasch View Post
    Do you enjoy the stagnation of hitting cap and going no higher? .
    Let's see... Nope! You want to know what I enjoy? Having new things implemented into a game that don't just revolve around face planting on a gear treadmill. If you wanna talk XI then let's rule out the ground king 24 hour time sink roulette shit. That stuff kinda sucked.

    But think about it. Both RoZ and CoP made you work through the missions to unlock a pretty, wide open playground. Things like sea and sky as well as dynamis all had one very neat concept in common, that being, each allowed players to engage in numerous activities within each respective piece of content. I'm not going to bother with talking about whether you thought it was hard or not. I don't care to be honest. It was the concept.

    Sure there were bits and pieces of gear to pick up and obviously that was the main goal in the scope of things. However, in retrospect, moving through the tiers each individual set gave, progressed a player without just rewarding them with gear. For example, you may not have gotten the sweet pants off byakko(sp?), you may not have gotten some rad AF2 in one of your dynamis runs (maybe you were after coins? spawning a relic NM? UH OH, gotta beat the first three city dynamises!), and you may not even have gotten one of the rare/ex item drops from temenos or appolyn(sp? -_-) to unlock some gnarly AF +1 (No prob! Gonna fight Ultima and Omega tomorrow! WAIT!.. 2 guaranteed drops?! :O), but you progressed through the tiers of the content both individually and (if you were in one, I'm guessing) as a linkshell able to move further into the deeper content.

    P.S. I don't give much of a shit about FFXI anymore, but if you wanna talk about it, compare it, whatever it, I'm game.
    (0)

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