Page 7 of 9 FirstFirst ... 5 6 7 8 9 LastLast
Results 61 to 70 of 85
  1. #61
    Player
    Ikkenoe's Avatar
    Join Date
    Dec 2011
    Posts
    90
    Character
    Scientific Progress
    World
    Balmung
    Main Class
    Alchemist Lv 21
    it's really strange though how nobody complained about the animations two weeks ago. back then it was... grass. and now nobody's complaining about grass. it's something different.

    this community just picks some TOTALLY RANDOM THING to flip out about and fires up the bandwagon. it's ridiculous to watch. and most of the people doing most of the flipping out seem to be the players who largely play the least. what's that about?

    and we haven't even had an alpha test yet. people are just pressing their faces up against their monitors tearing apart what essentially amounts to a commercial advertising the upcoming release of a product. it's like when dominos decided to remake its pizzas, and reintroduce them to the public hoping to correct the mistakes people pointed out at focus groups. so they release a commercial talking about the new pizza and the ingredients and showing a couple people eating it.

    ...and people watching this commercial start flipping out about the SHAPE of the PARMESAN CHEESE PARTICLES. and the pepperonis LOOK like they taste bad. and the CHEESE melted in a REALLY STRANGE PATTERN. they better FIX this right now!

    okay but have you tried the pizza yet? can you be sure about these problems through experience and personal testing?

    no. the answer is no.

    so try the pizza first. if it's still not satisfactory to you, tell the devs and give them constructive examples of what you did and didn't like, and what could make it better. don't flip out about a PICTURE of the pizza, or how it looks in a COMMERCIAL.

    and last, but not least- while presentation is absolutely important, yes... the bottom line is that the pizza has to taste good. if it doesn't taste good, it doesn't matter how good the pizza looks- nobody will eat it. get the taste right and you can start to worry more about the presentation.

    why is that important to think about?

    ffxiv 1.0 was a pizza with all looks and tasted like cardboard. look how that worked out. so you want to keep your cardboard-tasting pizza because you fear change?

    bon appetit.
    (3)

  2. #62
    Player
    Atoli's Avatar
    Join Date
    Jun 2011
    Location
    Posts
    3,589
    Character
    Nhai Tayuun
    World
    Ragnarok
    Main Class
    Black Mage Lv 92
    Quote Originally Posted by Ikkenoe View Post
    so try the pizza first. if it's still not satisfactory to you, tell the devs and give them constructive examples of what you did and didn't like, and what could make it better.
    The whole point of this forum is to give feedback over things we see about this game, either current changes or future changes. Nothing is wrong with saying ON TIME that something is not satisfactory to us.
    Because if we wait until we can taste the pizza aka FFXIV is released it might be too late to tell them a problem/something we are not happy about.
    This is the first time I complained about anything in 2.0 because it's something essential to how I pick which MMO to play. The "grass protest" was never a real protest to begin with because only one or two people ever flipped out over it while everyone else was perfectly fine with it.
    Here everyone agrees that the current animations look better than what we can see in the current trailer, people only argue about how important they are.
    Nobody would complain though about having realistic-looking animations WITHOUT getting animation lock back.

    Because don't forget - no matter how great your pizza tastes, nobody is gonna buy it if the cardboard box it is in has a picture of a pile of dog crap on it.
    (1)
    Last edited by Atoli; 09-02-2012 at 06:31 AM.

  3. #63
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Quote Originally Posted by Ikkenoe View Post
    it's really strange though how nobody complained about the animations two weeks ago. back then it was... grass. and now nobody's complaining about grass. it's something different.

    this community just picks some TOTALLY RANDOM THING to flip out about and fires up the bandwagon. it's ridiculous to watch. and most of the people doing most of the flipping out seem to be the players who largely play the least. what's that about?

    and we haven't even had an alpha test yet. people are just pressing their faces up against their monitors tearing apart what essentially amounts to a commercial advertising the upcoming release of a product. it's like when dominos decided to remake its pizzas, and reintroduce them to the public hoping to correct the mistakes people pointed out at focus groups. so they release a commercial talking about the new pizza and the ingredients and showing a couple people eating it.

    ...and people watching this commercial start flipping out about the SHAPE of the PARMESAN CHEESE PARTICLES. and the pepperonis LOOK like they taste bad. and the CHEESE melted in a REALLY STRANGE PATTERN. they better FIX this right now!

    okay but have you tried the pizza yet? can you be sure about these problems through experience and personal testing?

    no. the answer is no.

    so try the pizza first. if it's still not satisfactory to you, tell the devs and give them constructive examples of what you did and didn't like, and what could make it better. don't flip out about a PICTURE of the pizza, or how it looks in a COMMERCIAL.

    and last, but not least- while presentation is absolutely important, yes... the bottom line is that the pizza has to taste good. if it doesn't taste good, it doesn't matter how good the pizza looks- nobody will eat it. get the taste right and you can start to worry more about the presentation.

    why is that important to think about?

    ffxiv 1.0 was a pizza with all looks and tasted like cardboard. look how that worked out. so you want to keep your cardboard-tasting pizza because you fear change?

    bon appetit.
    People were complaining about the animation two weeks ago.

    lurk moar.

    The whole pizza analogy doesn't work seeing as presentation does matter in video games.

    And even in fine dining, the best meal ever will be marked down if it's a sloppy mess on the plate.
    (0)
    Last edited by Ingolf; 09-02-2012 at 06:33 AM.

  4. #64
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Faster combat is better, slow animations wouldn't work well with the new TP system anyway
    (3)

  5. #65
    Player

    Join Date
    Jul 2011
    Posts
    289
    They have bigger problems to worry about than a few people nitpicking animations.
    (3)

  6. #66
    Player
    Ikkenoe's Avatar
    Join Date
    Dec 2011
    Posts
    90
    Character
    Scientific Progress
    World
    Balmung
    Main Class
    Alchemist Lv 21
    Quote Originally Posted by Atoli View Post
    Because don't forget - no matter how great your pizza tastes, nobody is gonna buy it if the cardboard box it is in has a picture of a pile of dog crap on it.
    another stupid example. gross exaggeration. sky is falling rhetoric. 2.0 looks fantastic. people are just splitting hairs over preferences in animation style.

    i feel like i'm trying to talk sense into religious zealots.
    (3)

  7. #67
    Player
    Finuve's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Ikara Dakra
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ikkenoe View Post
    another stupid example. gross exaggeration. sky is falling rhetoric. 2.0 looks fantastic. people are just splitting hairs over preferences in animation style.

    i feel like i'm trying to talk sense into religious zealots.
    the graphics look amazing, the animations look godawful
    (4)
    PCs in signature, alright heres mine:
    Core i5 2500k @4.5GHZ with Noctua NH-D14 Cooler | Crossfire Sapphire Tri-x R9 290 | 8GB DDR3-1600 RAM | Corsair 120GB SSD | Samsung 1TB Spinpoint HDD | Samsung Blu-ray Drive | Raven RV03 Case | 3x Acer LED backlit 1920 x 1080 Monitors

  8. #68
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I doubt they are gonna change it. Animation lock is one of the biggest probs in this game atm, cause tanking something and standing there doing nothing in fear of getting hit by a OHKO move is not fun, man i swear ppl play games for the wrong reason these days grass and char movement and not actual game play.
    (0)

  9. #69
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I liked animation lock. You want to do a powerful skill that does great damage? Get locked into place and watch a cool animation. I don't care if this is alpha/beta/actual game, I don't care for it.

    Animation lock would work TOTALLY different in 2.0 simply because the stupid lag won't be there... but people didn't like animation lock so we get weird animations period >.>
    (6)

  10. #70
    Player
    NefGP's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    632
    Character
    Dante Goldenpaws
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jocko View Post
    While the new casting and spell animations in the trailer looked great, is anyone else disappointed by the overall animation changes? One of my favorite things about XIV were the realistic and grounded character animations. You moved and stopped with momentum, characters would turn and face things properly, and it all felt really good. The gameplay videos look as if they've thrown all of that way and replaced it with a standard MMO movement system (With the typical, really awkward back pedaling motion) and everything looks choppy and weightless

    Perhaps it's simply alpha footage, but I have a feeling this was an intended design change
    I'm willing to bet it's just Alpha footage. They're still trying to just to get the bare bones workings in place after all.

    However, speaking of animations, since they've finally done away with "fading" when you swap equipment, I hope this also means that they've done something about animation lock. Seriously, I'm sick of dieing to AoE or other nonsense because my character was stuck in a lengthy attack animation.
    (0)

Page 7 of 9 FirstFirst ... 5 6 7 8 9 LastLast

Tags for this Thread