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  1. #1
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ikkenoe View Post
    if you want to keep that, you value your pretty chatroom over a game world which actually works correctly
    Again, an ignorant statement
    (6)

  2. #2
    Player
    Ikkenoe's Avatar
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    Dec 2011
    Posts
    90
    Character
    Scientific Progress
    World
    Balmung
    Main Class
    Alchemist Lv 21
    Quote Originally Posted by Jocko View Post
    Again, an ignorant statement
    the most fluid gameplay allowing devs and players the most room for specific kinds of play lending to specific kinds of content does not allow for the most realistic animations possible. the most realistic animations possible do not realistically allow for the most fluid gameplay allowing devs and players the most room for specific kinds of play lending to specific kinds of content.

    i can provide examples of MMOs that emphasized movement and gameplay over hyper realistic animations and physics that were successful. can you provide examples of MMOs that emphasized hyper realistic animations and physics over movement and gameplay that were successful?

    can you provide examples of MMOs that provided both? and were they successful?

    unless you could do this, look in the mirror before attempting to hang the mantle of ignorance on another.
    (0)

  3. #3
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ikkenoe View Post
    the most fluid gameplay allowing devs and players the most room for specific kinds of play lending to specific kinds of content does not allow for the most realistic animations possible. the most realistic animations possible do not realistically allow for the most fluid gameplay allowing devs and players the most room for specific kinds of play lending to specific kinds of content.

    i can provide examples of MMOs that emphasized movement and gameplay over hyper realistic animations and physics that were successful. can you provide examples of MMOs that emphasized hyper realistic animations and physics over movement and gameplay that were successful?

    can you provide examples of MMOs that provided both? and were they successful?

    unless you could do this, look in the mirror before attempting to hang the mantle of ignorance on another.
    You're shooting in the wrong direction, Tex. I'm calling your statements about my supposed stance on game development ignorant, that's it. Not once did I bring up anything to do with sales or other games.
    (3)

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