It's still possible we ae seen aspects rendered that do not contain all animations.
However feedback and complaints is what SE waits for. That's how they bring what fans want, and without they will focus on what they get.
They work their butts off an so many aspects to remake the tile as fast as they can. Get tunnel vision, and need clear eyes to see things they may not so they can work on it. (hince alpha) then Beta to polish.
It seems OP is upset over the "looks" of the motions. The cosmetic value of character animation in this game is something I care so little about it's almost immeasurable. As far as the actual functionality, when I first tried ffxiv I was greatly annoyed by how awful the control of your character was compared to ffxi. I've long since grown accustom to it, but I fully support their decision to improve the control we have over our character's motions. When the devs make an idiotic decision I'm always one of the first to criticize, but this isn't one of them.
No, it's not simply the look, it's the feel and weight. It fit the aesthetic, it fit the pace, and it fit the gameplayIt seems OP is upset over the "looks" of the motions. The cosmetic value of character animation in this game is something I care so little about it's almost immeasurable. As far as the actual functionality, when I first tried ffxiv I was greatly annoyed by how awful the control of your character was compared to ffxi. I've long since grown accustom to it, but I fully support their decision to improve the control we have over our character's motions. When the devs make an idiotic decision I'm always one of the first to criticize, but this isn't one of them.
As much as people seem adamant on denying it, games are more than just 'gameplay'. The sights and sounds, the feel and artistic integrity can greatly affect how you perceive a game. It all comes together to create an experience, and I'd rather that experience be fresh than one akin to something I'm already paying to play somewhere else. XIV had issues, no doubt, but why not build, fix and improve upon it's unique structure rather than throw it all out?
well hopefully they're going to invite better beta testers than in the last beta phase <.<
Two things to keep in mind:
1. All video footage that we have seen so far is running at <= 30 FPS (however, that does not forgive some of the "laggy" choppiness of characters skipping from one point to another, as seen in the newest trailer)
2. There is no motion blur.
Hence, it currently looks like ass, but running the game on a decent rig at 60+ FPS and/or adding motion blur should be more than enough to make ARR buttery smooth.
Last edited by Meta; 09-01-2012 at 11:50 PM.
The Miqo'te actions seem very good with the tail / ear motions of what I saw.seriously i like the white mages spell effect (while casting) much more what we have now.
GW2 is the most terrible example for animations, graphics and natural movement.. and character proportions. . you cant be serious.
Lalafell animations more relastic than -> Asura animations.. that been said.
i think the miq'uote walking has some kind of cat movement ... in a human way.
next step is that you ask for elezens to fly like little bats with their ears, eh? ;XD or the miq'uote moving on their 4 feets like Charrs in GW2 eh? ;XD
http://amithist.deviantart.com/
seriously i like the white mages spell effect (while casting) much more what we have now.
GW2 is the most terrible example for animations, graphics and natural movement.. and character proportions. . you cant be serious.
Lalafell animations more relastic than -> Asura animations.. that been said.
miq'uote moving on their 4 feets like Charrs in GW2 eh? ;XD
Let's have generic cat women instead of an entirely unique race.
I don't believe anybody is comparing GW2 animation quality to FFXIV 1.0. I think its super obvious FFXIV takes the cake on animation (duh). Nobody is asking for GW2 animation. What is being stated is that GW2 has been able to pull off having start/stop/land animations without any problems to gameplay. If GW2 can do it, so can ARR.
As for default walking backwards controls, I'm not against it. But please don't take out those beautifully fluid animation cues I'm so in love with!
I sort of see what the OP means. The characters in the game lost that since of weight to them when they move. Like when they turn they don't lean or when they stop to move to another direction, they aren't shifting their weight. If you've played Monster Hunter you'd understand. Motion Blur and a low FPS wouldn't remove that feel. Now everything sort of feels static as though I was playing another MMO. Even though yes animation lock is retarded, this is not a 3 second animation, it's a sense of movement and weight; that every turn you make looks as though it took effort and not something robotic.
BUT this probably needs to happen since they are streamlining the game to fit other MMO's. Again as MH Frontier as an example, it is wonky as hell to control with a mouse and keyboard but perfect for a controller. Most MMO's don't focus their gameplay around the controller but FFXIV 1.0 sort of did. As much as I loved the "movement" of 1.0, I see the reason to why they would have to get rid of it.
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