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  1. #1
    Player
    _pops's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    364
    Character
    Sebastian Lumenheim
    World
    Balmung
    Main Class
    Black Mage Lv 90
    This is what I've been saying since the Gamescom demo and I got crap for it too. As others have pointed out, I too felt that the characters have lost their "weight" when it came to animations. However, I do hope that this will somehow be adjusted later, preferably during beta.

    Also, is it just me, or the male Miqo'te in the video pretty much has the exact same battle stance as midland Hyur and then some?
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
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    someplace
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    810
    Guild Wars 2 has stop/slow-down running animations, so there's no reason SE had to remove them. Aren't they supposed to be "bringing it up to standard", anyway?
    (0)


  3. #3
    Player
    FireBud's Avatar
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    Oct 2011
    Location
    Middle-Earth
    Posts
    28
    Character
    Fire Bud
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Looks more to me like they haven't got the blending down on the animations more then anything, it's one thing that guildwars 2 nails really well which makes every action you make the character do transition into the next almost seamlessly without the action lock that plagues FFXIV currently.

    This is something they can tweak certainly, it's not a hard thing to do and really just comes down to the animators getting animation timings right so you can keep that fluidity of motion on the characters.

    However I'm a gameplay over graphics man so I'm not to phased on the stop/start nature shown in the trailer.
    (0)

  4. #4
    Player
    Webster's Avatar
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    Mar 2011
    Posts
    59
    Character
    Mino Veda
    World
    Ridill
    Main Class
    Gladiator Lv 50
    Was anything mentioned in the ff25 presentation in regards to the change in animation? I would also be interested what ppl are saying on the Japanese side...
    (0)

  5. #5
    Player
    Artiss2k's Avatar
    Join Date
    Jul 2012
    Location
    Ul'Dah
    Posts
    62
    Character
    Belwas Blackfyre
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    To me the battle animations were pretty awesome, the movement ones though were kinda weird sometimes and did look more weightless, and is it just me or is the lalafell run animation different? the legs didn't look to be moving as fast lol.
    (0)
    You heard it too, didn't you? the voice... of the wind....

  6. #6
    Player
    Kiote's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Personally, I hate it in a game where you Press S out of Combat and your character walks backwards. It looks stupid. You should be able to turn around and face the camera while moving.

    That said, I'm pretty sure Yoshida said in an interview that this was Toggle-able.
    (1)

  7. #7
    Player
    Darshu's Avatar
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    Mar 2012
    Location
    Ul'dah
    Posts
    54
    Character
    Darshu Warshoes
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Holy fucking shit, what the hell is going on?

    Before reading the responses to this thread I thought FF fans had somewhat similar tastes. Especially Aesthetic tastes, since Squaresoft's games have ALWAYS been incredibly concerned about how their games look, and that isn't something fundamental as in style and identity that every other game needs, it's simply the mindset of "let's make this the most absurdly awesome visual experience that people cannot even imagine atm". And they have almost always delivered. Failing to notice this, as a fan or just someone who plays SE's games would shock me if I was a square employee.

    This is undeniable. When XI came out, it had the most fluent animations of all the games out there, even compared to some non MMO RPGs. It remained on top for years. This is how much they were concerned about this specific part of the game. Actually, if you are able to ignore low res textures, you can go back to it right now and still be amazed at how it plays. XIV followed it's footsteps , greatly improving over it and making it, above all, one of the most beautiful visual experiences in RPG gaming. Every FF has done that. You could hate everything the game stood for, but you couldn't (at least I think) not be amazed at how it looked.

    People kept playing this (XIV) game for 2 years, even though it's been broken for the most part and slowly recovered, making it at least not too much fun (though some had a blast throughout it's entire life till now). If you're going to tell me most of the players with a subscription active right now are NOT in love with the way this game looks, then I have to think I'm absolutely mad. Yet reading the responses, that's the impression I get. If this is true, Square's been wasting way too much time and effort.

    My personal opinion is that Square's greatest accomplishment in gaming's been in the visual department. I have a hard time thinking this is just something that happened. I really think they care for it, that it is a priority. That's not to say sound effects, game play and story aren't priorities as well, but compared to other companies, visuals must stand way above for Square than most companies out there. If not, then they just have absolute geniuses working for them for decades. And the new Engine they showed a month ago only serves to prove this even further.

    This recent downgrade in the animations for 2.0 doesn't seem to be on par to square's general level of quality and realism. As some have said here, I got the same impression that I was watching a regular MMO play instead of the improved FFXIV, and jumping (not a concern on this thread), as it is right now, only helped to cement it.

    How is it most people are not bothered over this? I personally know a few people who'd log in, despite hating the actual game or how it was, just to move around town, dreaming that what they were playing would some day not be just a pretty sight. I did this myself on the first few months. I can't think of any other game which could've gotten this much attention out of someone by just being beautiful. If this game did, it's because it did something incredibly right, visually. Why destroy it?

    The fact that players can't quite see much of a difference from the videos, or care enough about it could make sense, if you consider the world population as a whole not being aesthetically well trained for this kind of subtlety. But to have Square not realize how much their game's losing by removing it is just, strange. If I had helped to develop this, I'd be dying on the inside seeing such an amazingly unique game derail and meld into the crowd of common mmos.
    (2)

  8. #8
    Player
    Hitoriki's Avatar
    Join Date
    Mar 2011
    Posts
    117
    Character
    Nacyel Rinveil
    World
    Hyperion
    Main Class
    Leatherworker Lv 61
    Quote Originally Posted by Kiote View Post
    Personally, I hate it in a game where you Press S out of Combat and your character walks backwards. It looks stupid. You should be able to turn around and face the camera while moving.

    That said, I'm pretty sure Yoshida said in an interview that this was Toggle-able.
    This.

    I really like FFXIV's animations and dont want to see them degraded so much.
    (0)

  9. #9
    Player
    heit's Avatar
    Join Date
    Jun 2011
    Posts
    80
    Character
    Reeve Makoto
    World
    Tonberry
    Main Class
    Lancer Lv 60
    I thought that if you entered active mode the sequencing dictated that the animations changed? (i.e. side-stepping, back-stepping, run not walk etc.)

    So, having said that (and if I'm correct), wouldn't it be possible that they would have a functional switch not far in comparison to the 'Enhanced Physics' switch we have now, to allow for more fluid motions whilst in passive mode?

    I'm curious more than anything, as this has been my understanding thus far.
    (0)

  10. #10
    Player
    NICKYMON's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    87
    Character
    Gem Bijoux
    World
    Adamantoise
    Main Class
    Bard Lv 90
    I am also deeply concerned about this animation change. I don't have much more to contribute other than another person who is agreeing that this is a serious issue that needs tending to in 2.0. Here's hoping the game-play we have seen so far does not have the 1.0 movement patched in, yet. Devs, can you please give us more information on this? Thanks.
    (1)

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