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  1. #1
    Player
    Jocko's Avatar
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    Mar 2011
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    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kasathar View Post
    I'm amazed at how picky and overly critical people are about something is still a work in progress.
    In any case, even when they are done I know there's still going to be people winning about the most miniscule things that might not even be an issue.
    XIV is game that needs to be overly criticized and picked apart. They need all of the feed back they can get, whether it's feedback you agree with or not
    (9)

  2. #2
    Player

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    Apr 2012
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    Quote Originally Posted by Kasathar View Post
    I'm amazed at how picky and overly critical people are about something is still a work in progress.
    In any case, even when they are done I know there's still going to be people winning about the most miniscule things that might not even be an issue.
    Why do you HONESTLY have an issue with people airing grievances?
    (2)

  3. #3
    Player
    Jennestia's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Kasathar View Post
    I'm amazed at how picky and overly critical people are about something is still a work in progress.
    In any case, even when they are done I know there's still going to be people winning about the most miniscule things that might not even be an issue.
    No one is being picky -- Just compare the animations between the two versions, if it doesn't change post Alpha and Beta, it's been scaled back horribly.
    (3)

  4. #4
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    Join Date
    Jul 2012
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    6
    Quote Originally Posted by Jocko View Post
    While the new casting and spell animations in the trailer looked great, is anyone else disappointed by the overall animation changes? One of my favorite things about XIV were the realistic and grounded character animations. You moved and stopped with momentum, characters would turn and face things properly, and it all felt really good. The gameplay videos look as if they've thrown all of that way and replaced it with a standard MMO movement system (With the typical, really awkward back pedaling motion) and everything looks choppy and weightless

    Perhaps it's simply alpha footage, but I have a feeling this was an intended design change
    I said the same thing a few weeks ago but nobody listen to me. It's sad really...
    (1)

  5. #5
    Player
    kazaran's Avatar
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    Mar 2011
    Location
    U'ldah
    Posts
    635
    Character
    Elrond Peredhel
    World
    Seraph
    Main Class
    Gladiator Lv 50
    I hope I see Migote running like cat people and not humans with tails glued on or in cat suits. Put the huntched shoulders raised cat run back in.
    (0)

  6. #6
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    I think you can add realistic momentum into a fluidly animated game. Guild Wars 2 has managed it very well. Whilst it doesn't have great animations for every race, the Asura's (small people) stopping and starting animations are really well done.
    (1)

  7. #7
    Player
    Tonkra's Avatar
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    May 2011
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    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    seriously i like the white mages spell effect (while casting) much more what we have now.

    Quote Originally Posted by Ingolf View Post
    I think you can add realistic momentum into a fluidly animated game. Guild Wars 2 has managed it very well. Whilst it doesn't have great animations for every race, the Asura's (small people) stopping and starting animations are really well done.
    GW2 is the most terrible example for animations, graphics and natural movement.. and character proportions. . you cant be serious.

    Lalafell animations more relastic than -> Asura animations.. that been said.


    Quote Originally Posted by kazaran View Post
    I hope I see Migote running like cat people and not humans with tails glued on or in cat suits. Put the huntched shoulders raised cat run back in.
    i think the miq'uote walking has some kind of cat movement ... in a human way.

    next step is that you ask for elezens to fly like little bats with their ears, eh? ;XD or the miq'uote moving on their 4 feets like Charrs in GW2 eh? ;XD
    (0)
    Last edited by Tonkra; 09-01-2012 at 10:13 PM.

  8. #8
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Tonkra View Post
    next step is that you ask for elezens to fly like little bats with their ears, eh?
    Um...yes, please!
    (2)

  9. #9
    Player
    Rahsch's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    666
    Character
    Raion Hellfire
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Tonkra View Post
    seriously i like the white mages spell effect (while casting) much more what we have now.



    GW2 is the most terrible example for animations, graphics and natural movement.. and character proportions. . you cant be serious.

    Lalafell animations more relastic than -> Asura animations.. that been said.




    i think the miq'uote walking has some kind of cat movement ... in a human way.

    next step is that you ask for elezens to fly like little bats with their ears, eh? ;XD or the miq'uote moving on their 4 feets like Charrs in GW2 eh? ;XD
    The Miqo'te actions seem very good with the tail / ear motions of what I saw.
    (0)
    http://amithist.deviantart.com/

  10. #10
    Player

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    Apr 2012
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    Quote Originally Posted by Tonkra View Post
    seriously i like the white mages spell effect (while casting) much more what we have now.



    GW2 is the most terrible example for animations, graphics and natural movement.. and character proportions. . you cant be serious.

    Lalafell animations more relastic than -> Asura animations.. that been said.

    miq'uote moving on their 4 feets like Charrs in GW2 eh? ;XD


    Let's have generic cat women instead of an entirely unique race.
    (1)

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