Where does this false memory of customization come from? If you didn't have the "right" or "proper" subjob you were SOL and laughed out of parties. One-handed weapon users HAD to sub Ninja for dual wield and *ugh* Utsusemi. Two-handed weapon users had to sub Samurai for Hasso. Or are we talking about those lolsoloonry job combos, which are moot because the game was designed around partying?
He's asking for cluttered spell lists and a system that created more problems than anything else (subjobs). I'm not seeing much positive out of the OP's post.
OP: If you want Aspir, I can be dollars to donuts that you'll have to give up Convert. If Yoshida decides to become Tanaka-like, you'll also lose auto-refresh.
Bio was and should always be an attack-down debuff first and foremost. Since gearswaps will never infest this game, we don't have to worry about its damage as much as the attack-down effect.
On drain, Necrogenesis is a good tradeoff. You're not supposed to be able to fully heal yourself. BLM is not about health longevity because its archetype has always been reliant on having someone healing to help keep them and the party alive. Otherwise you wouldn't have one of the smaller health pools in the game.
This.
I'd say more than just a small part, as consular/inquisitor complaints were rampant for the last three stages of the beta, and fell on deaf ears.



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