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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jynx View Post
    I have to say that I agree with you on most points. XIV really does lack a robust system that encourages customization while still being strict with what a jobs "role" was.
    Where does this false memory of customization come from? If you didn't have the "right" or "proper" subjob you were SOL and laughed out of parties. One-handed weapon users HAD to sub Ninja for dual wield and *ugh* Utsusemi. Two-handed weapon users had to sub Samurai for Hasso. Or are we talking about those lolsoloonry job combos, which are moot because the game was designed around partying?

    Quote Originally Posted by Gramul View Post
    He's just using XI as a base for comparison for mechanics he believes would be a fair addition/adjustment to make a more fluid and flexible game.
    He's asking for cluttered spell lists and a system that created more problems than anything else (subjobs). I'm not seeing much positive out of the OP's post.

    OP: If you want Aspir, I can be dollars to donuts that you'll have to give up Convert. If Yoshida decides to become Tanaka-like, you'll also lose auto-refresh.

    Bio was and should always be an attack-down debuff first and foremost. Since gearswaps will never infest this game, we don't have to worry about its damage as much as the attack-down effect.

    On drain, Necrogenesis is a good tradeoff. You're not supposed to be able to fully heal yourself. BLM is not about health longevity because its archetype has always been reliant on having someone healing to help keep them and the party alive. Otherwise you wouldn't have one of the smaller health pools in the game.

    Quote Originally Posted by Firon View Post
    Soloing on blm in XI is the same thing i do here. Spell > sleep > spell > sleep > spell. XI had ton of spells that was pretty much useless.
    This.

    Quote Originally Posted by Deakka View Post
    No MMO can afford to alienate the player base by having any "God-Tier" jobs. Look at SWTOR with consulars/inquisitors, they went months without any meaningful adjustments... I'm almost positive seeing such a staggering class imbalance played a small part in their sub numbers dropping.
    I'd say more than just a small part, as consular/inquisitor complaints were rampant for the last three stages of the beta, and fell on deaf ears.
    (9)
    Last edited by Duelle; 09-02-2012 at 05:16 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Duelle View Post
    Where does this false memory of customization come from? If you didn't have the "right" or "proper" subjob you were SOL and laughed out of parties.
    You and I must have played different versions of XI because I played what I want when I wanted and did just fine.
    (0)