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  1. #21
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,496
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    If they take away RDM's Raise entirely (I'll take a nerf but I won't like it) I will consider quitting the game. That's why I'm still terrified about seeing the evolved job Live Letter.
    (7)

  2. #22
    Player
    Miki_L's Avatar
    Join Date
    Nov 2023
    Posts
    77
    Character
    Miki Loire
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    RDM raising is kinda part of its identity, and I would agree because RDM could do that in previous games and it was always useful back then.

    But summoner raise seems completely arbitrary and just a holdover from the whole arcanist thing. I don't understand why stuff from 2.0 (or was it even 1.0?) should still be dictating how the game plays. The reason why summoner raise is problematic is because red mage raise needs to be more impactful than it because red mage needs to be seen as more of a pseudo white mage than summoner is. Unless we start getting into the weeds and talk about Phoenix which in theory should be an extremely powerful healer lb3 type of situation but obviously it can't because of game balance but that begs the question why was it chosen as a summon in the first place over more iconic ones like Ramuh/Shiva/Odin.

    I say let's remove summoner raise (and replace Phoenix as well). Then modify Red Mage raise to be a "normal" raise such that you can't throw out like 4 of them under a minute. Give it a cooldown of like 60 seconds.
    (1)

  3. #23
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    776
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Carighan View Post
    The actual solution is to just limit the total # of combat rezzes based on the type of instance (say ~2 during a savage fight, that kinda stuff).
    This sounds awful, "sorry I couldn't help save the run, I spent my officially ordained raise allocation picking up the healers earlier", worse still if it's a partywide limit. Is heal LB3 locked because a few people needed picking up along the way?

    Edit: Not meaning to sound hostile, rather incredulous.
    (2)

  4. #24
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    724
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Oh boy, more job homogenization so people can chase their parses, my favorite. Gag.
    (8)

  5. #25
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    453
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    I don't think the caster raises should be removed, but RDM should not be able to dualcast it.
    (2)

  6. #26
    Player
    Arisenby's Avatar
    Join Date
    Aug 2024
    Posts
    14
    Character
    Aris White
    World
    Faerie
    Main Class
    Red Mage Lv 100
    its a good thing you aren't designing ff14 or else it would suck

    i think removing verraise or significantly kneecapping it/making it a role action like you suggested would cause me to immediately lose faith in the direction of the game and its job design to the point of quitting altogether. you know what verraise is? its something rdm has that it uniquely does well, sets it apart from other jobs, and is a selling point of the job. in other words, it's this neat little thing that the community loves to talk about how much we want and its called "Job Identity." this exact thing of sanding down everything that makes jobs unique from one another so that you can chase good parses or whatever is part of the reason evolved mode was even necessary in the first place.
    (5)

  7. #27
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    2,470
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    This sounds awful, "sorry I couldn't help save the run, I spent my officially ordained raise allocation picking up the healers earlier", worse still if it's a partywide limit.
    Well it works fine in other games. Rezzes are usually limited inside one combat unit of in particular tougher content. You can't just "rezz through it".

    Quote Originally Posted by FuturePastNow View Post
    I don't think the caster raises should be removed, but RDM should not be able to dualcast it.
    That's... the whole point, though?
    (0)

  8. #28
    Player
    Kishin12345's Avatar
    Join Date
    Jan 2025
    Posts
    165
    Character
    Eldin Valesk
    World
    Lich
    Main Class
    Dragoon Lv 60
    I think Dps raise will be gone with Evercold and only healers will keep it.
    That SMN will lose rez has been said multiple times and Verraise will likely be gone, too.
    If not then Verraise should get nerfed and put on a 180sec cd or something like that.
    (0)
    Last edited by Kishin12345; 09-24-2026 at 04:42 AM.

  9. #29
    Player
    RyoXander's Avatar
    Join Date
    Oct 2018
    Posts
    135
    Character
    Wiccan Oz
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Shchaq View Post
    With evercol on horizon and the job revamp comming in think it's good time to do something about this problematic situation.
    The problem im reffering to, I'm sure devs are aware of but I want to bring it up anyway, is how you are able to zombie thru fights to see all mechanics and stuff, clear example of that was m7s where a team got to enrage with boss on around 80%hp just by running rdm,smn comp. I understand ppl don't like bodychecks all over but at least those prevented such problems to occur. Additionaly having raise on caster inhibits bad/lazy gameplay from my experience.

    I would suggest if raise is to be kept in game for casters, disable it in high end duty or make it instant cast ogcd with 5min cooldown, and additionaly put it as a role action for casters (tho i would prefer it be removed completly), and remove "raise dps tax" that clearly exists.

    I understand some of you will be like "omg but my raismage class identity"... no, just stop it... I know it allows for some clutch moments in your extreme runs ect, but i'd rather have rdm doing high dmg then having raise tax.
    "This game should be catered specifically for me" mentality. Why do you care if someone else learns/beats a fight differently than you? If you feel so strongly about it just request that you never get rezed by any casters or make your own groups and don't invite rdms and smns.
    (4)

  10. #30
    Player
    TeresaFortell's Avatar
    Join Date
    Jul 2024
    Location
    Limnsa
    Posts
    623
    Character
    Metra Surrik
    World
    Midgardsormr
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Shchaq View Post
    The problem im reffering to, I'm sure devs are aware of but I want to bring it up anyway, is how you are able to zombie thru fights to see all mechanics and stuff, clear example of that was m7s where a team got to enrage with boss on around 80%hp just by running rdm,smn comp. I understand ppl don't like bodychecks all over but at least those prevented such problems to occur. Additionaly having raise on caster inhibits bad/lazy gameplay from my experience.
    Wouldn't this be great for blind progging if you have someone other than healers helping with people who are downed?
    (1)

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