Quote Originally Posted by Hyrist View Post
Guild Wars 2 made all of their stats on their weapons, equipment, etc scale so that they could be level capped anywhere, and then made each area have its own cap to keep content impossible to blow through and over-level.

Thus far it's been a quite pleasant experience.

I do feel as if FFXIV can emulate this on a smaller scale to allow players to have capped content. Just make it convenient to be capped and make those who still have higher level skills an abilities still capable of being able to use them.
This is exactly what I was thinking. It seems a lot of people against level caps seem to believe CoP is the only way caps can be done. It's not. GW2 has taken level caps to the extreme that not even FF XI dared to go. Every quest, every area, every battle has it's own level cap and there is no escape from it. Yet it's nothing like CoP at all, just the opposite. It's very casual friendly and there's no segregation.

CoP was Tanaka's hellscape dirt kicked in players face approach to level caps. There are other examples of level caps in other MMO's done properly with all the benefits and non of CoP's masochistic traits. There's no reason at all to believe Yoshi-P's approach to level caps would be CoP-2. I'd imagine it's be closer to how GW2 is handling it.