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  1. #1
    Player Andrien's Avatar
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    Mar 2011
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    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jocko View Post
    But this is exactly what level capping is. It's scaling in a different direction, but scaling none the less
    no, that is force scaling. example; if you're 45 or 50, you're forced to lv30.
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  2. #2
    Player
    Jocko's Avatar
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    Mar 2011
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    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Andrien View Post
    no, that is force scaling.
    And scaling it up isn't?
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  3. #3
    Player Andrien's Avatar
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    Mar 2011
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    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jocko View Post
    And scaling it up isn't?
    if there is content that require a party of 8 lv50's anyone would expect the difficulty to be scaled appropriately, but lets say the highest member is lv60, I expect the difficulty to be scaled to match that as well. I think its better to scale up than down. edit: if its instance
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  4. #4
    Player
    Jocko's Avatar
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    Mar 2011
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    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Andrien View Post
    if there is content that require a party of 8 lv50's anyone would expect the difficulty to be scaled appropriately, but lets say the highest member is lv60, I expect the difficulty to be scaled to match that as well. I think its better to scale up than down.
    I guess I don't get it. Again, it sounds like the same idea, except balancing for one level range and setting players at that level is a far simpler and efficient method as opposed to trying to balance content around having two 45's, three 50's, and three 57's in the same group. In fact, I don't see you could even do that.
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