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  1. #1
    Player Andrien's Avatar
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    Mar 2011
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    Andrien Bellcross
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    Sargatanas
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    Thaumaturge Lv 50
    level cap content just prolong old contents until after a while it gets boring. its best to keep it out of the main storyline completely too, and what the dev team can do is scale the content difficulty for the teams level, and for their strength in numbers.

    You think content for 16-24 member party should be cap at low levels? No thanks SE.
    (0)

  2. #2
    Player
    Jocko's Avatar
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    Mar 2011
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    Character
    Cecilia Amor
    World
    Gilgamesh
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    Arcanist Lv 50
    Quote Originally Posted by Andrien View Post
    what the dev team can do is scale the content difficulty for the teams level
    But this is exactly what level capping is. It's scaling in a different direction, but scaling none the less
    (2)

  3. #3
    Player Andrien's Avatar
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    Andrien Bellcross
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    Sargatanas
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    Quote Originally Posted by Jocko View Post
    But this is exactly what level capping is. It's scaling in a different direction, but scaling none the less
    no, that is force scaling. example; if you're 45 or 50, you're forced to lv30.
    (0)

  4. #4
    Player
    Jocko's Avatar
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    Cecilia Amor
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    Gilgamesh
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    Arcanist Lv 50
    Quote Originally Posted by Andrien View Post
    no, that is force scaling.
    And scaling it up isn't?
    (0)

  5. #5
    Player Andrien's Avatar
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    Andrien Bellcross
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    Sargatanas
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    Thaumaturge Lv 50
    Quote Originally Posted by Jocko View Post
    And scaling it up isn't?
    if there is content that require a party of 8 lv50's anyone would expect the difficulty to be scaled appropriately, but lets say the highest member is lv60, I expect the difficulty to be scaled to match that as well. I think its better to scale up than down. edit: if its instance
    (0)

  6. #6
    Player
    Jocko's Avatar
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    Cecilia Amor
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    Gilgamesh
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    Arcanist Lv 50
    Quote Originally Posted by Andrien View Post
    if there is content that require a party of 8 lv50's anyone would expect the difficulty to be scaled appropriately, but lets say the highest member is lv60, I expect the difficulty to be scaled to match that as well. I think its better to scale up than down.
    I guess I don't get it. Again, it sounds like the same idea, except balancing for one level range and setting players at that level is a far simpler and efficient method as opposed to trying to balance content around having two 45's, three 50's, and three 57's in the same group. In fact, I don't see you could even do that.
    (0)