That's their fault, then.I personally liked then Level cap system gave me a reason not to bumrush everything. Toto-Rak level 30? nope we kill it with fire at level 50! LL level 15 Dungeon, wasn't much use to it because everyone had at least 1 level 50 at that time nor was there content to do there.
When people bumrush content that leads to threads like: " Hey Yoshi-P, WHERES MY CONTENT, I DID EVERYTHING AND NOW I'M BORED!!"
That's just me though I just feel if they want to make content last longer and not beaten in a week, something along these lines have to be put in. When they Gimped Prommies hardcore style... I was like.. wow this is lamesauce now everything is too easy when your 75 SAM! >.<.
I don't know just thinking out-loud here.
I did Toto-rak at level 30, and Shposhae at level 20. If I can restrict myself what's stopping anyone else from doing the same?
Becauseeveryonemost people tend to rush toward endgame, and the people who actually want to do content at the level its provided end up suffering.
You know what else would be ruined? if its level capped and absolutely nobody is helping him. BOOM.Not when the party is 25 levels higher than what the content was designed around
A friend of mine who started playing recently was pissed because there was no one around his level to help with baby Ifrit, and the group he got killed it before he finished watching the cutscene. He was looking forward to something that was leves, and it was ruined. Level cap would have fixed that issue
Besides, XI got gear scaling, which would imply XIV would have gear scaling, so I think that's a moot point
The point is to make long lasting content, however if most people are over leveled then do all the content, it can be beaten very quickly, I'm not talking about Difficulty of the Mission/Quest, I'm talking about ways to make content "last" and not "Rushed". Most people if they see an easier route to beat the content available, even if they don't want too. temptation will be there to actually do it.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
And again, I stand by that level capping isn't the do-or-break between people helping each other or not. If content is fun, people will help. Or if that's not enough, give incentives for others to help with cleared content, like seal rewards
You know what's not fun? Cheesing content. What's the point in it being there if you don't actually get to experience it the way it was intended?
I would at least like optional level caps, I think they could be fun (sometimes you don't have a person to sync to). We did toto-rak when it first came out with low level classes and it was great.
Well... It's probably going to happen regardless... I support it, though. Could be fun. I'm sure they learned from XI how to implement it properly from feedback... won't know until it's released I suppose.
Om Mani Pad Me Hum
Of art and music~ http://wcjoseph.blogspot.com/
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