Level sync is fine so players can have the option to choose the difficulty, but making level caps on content forever segregates communities and leads to unhealthy MMO environments. Do not make this mistake.
Level sync is fine so players can have the option to choose the difficulty, but making level caps on content forever segregates communities and leads to unhealthy MMO environments. Do not make this mistake.
In before people praising CoP like it's the best expansion ever in MMO history.
Tell me a expansion that was better in COP story and gameplay wise? the fight was hard also the level cap is what made it hard sure but that was the pointi enjoy COP more then any other game expansion but it not the bestbest it just very good
but no way in hell i want level cap stuff in ffxiv.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
It was a good story, it was not jaw-dropping story however, definitely overrated like FF7 IMO. I am not going to go through why it was a bad expansion, the level cap was part of how it segregates community, there was alot of people unable to finish CoP, i finished but it was more of i-just-want-get-over-it feeling than well-that-was-certainly-tough-and-fun-fight and i never wants to help anyone that shouts on CoP mission.Tell me a expansion that was better in COP story and gameplay wise? the fight was hard also the level cap is what made it hard sure but that was the pointi enjoy COP more then any other game expansion but it not the bestbest it just very good
but no way in hell i want level cap stuff in ffxiv.
That is completely different than what we have been getting here, like "United We Stand" fight, "Shadow of Raven" fight. Which was praised for being a fun and moderately tough fight. Stuff can be hard without level cap, level cap just put you on unnecessary handicap. Annoying as hell, especially when we needed gear for the particular level before and there was no gear scaling.
So. No. for me at least.
Not when the party is 25 levels higher than what the content was designed around
A friend of mine who started playing recently was pissed because there was no one around his level to help with baby Ifrit, and the group he got killed it before he finished watching the cutscene. He was looking forward to something that wasn't leves, and it was ruined. Level cap would have fixed that issue
Besides, XI got gear scaling, which would imply XIV would have gear scaling, so I think that's a moot point
Last edited by Jocko; 09-01-2012 at 07:03 PM.
You know what else would be ruined? if its level capped and absolutely nobody is helping him. BOOM.Not when the party is 25 levels higher than what the content was designed around
A friend of mine who started playing recently was pissed because there was no one around his level to help with baby Ifrit, and the group he got killed it before he finished watching the cutscene. He was looking forward to something that was leves, and it was ruined. Level cap would have fixed that issue
Besides, XI got gear scaling, which would imply XIV would have gear scaling, so I think that's a moot point
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
I really liked CoP, although ToAU and WotG were more in-depth with the game's lore. I think WotG was the best of the XI expansions.
As for capped missions, I don't see why they would unless they included proper gear scaling. Sure it sucks when a player gets more-or-less dragged through it while their lvl50 friends shred the boss, but it's better than a mandatory cap. There should definitely be some level-capped content for the lowby players to join their friends (and not feel rushed to skip the leveling phase) but main scenario quests should not be capped.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.