I want level scale on map, where if you are higher level going to lowbie map, your level will scale and goes to that levelxxD lol



I want level scale on map, where if you are higher level going to lowbie map, your level will scale and goes to that levelxxD lol


well in FFXI it worked like that:
summoner prime battle (solo) lv cap lv 25 ... if you are higher than lv 25 you and your equipment was downgraded to lv 25. so it stays a challenging battle.
where is the problem with that? to one hit kill lv 25 ifrit does not really make sense to me (like we have it now).. and playing with a lv 50 character in Toto-Rak to help someone makes either no fun for both... for the highlevel nor for the low level player (who gains no exp)
scaling down the lv 60 character to lv 50 is the better option.if there is content that require a party of 8 lv50's anyone would expect the difficulty to be scaled appropriately, but lets say the highest member is lv60, I expect the difficulty to be scaled to match that as well. I think its better to scale up than down. edit: if its instance

My guess is, you'll have the option to run through lowbie dungeons with friends one of two ways. #1: Level sync and continue to earn exp on your main (that you deleveled temporarily via sync for your friend). #2: steamroll them through the dungeon and not get much out of it (other than satisfaction of helping a friend). I will say that gear scaling NEEDS to be viable. FFXI was way too harsh with this. If you have a +10 strength chest, synching down to 25 should at least offer you 3-4 str, instead of 0 ontop of lower defense compared to a normal lv25 item.
I agree that level caps should go,on the condition that there is ample amount of content per each level range. The combined solution above should solve the challenge monger and the entitled steamroller issues at the same time
*edited for grammar*
I agree, with #1 and #2. I couldn't say it better but this is what I wanted to say before. contents should have requirements but those requirements shouldn't be lvl caps.My guess is, you'll have the option to run through lowbie dungeons with friends one of two ways. #1: Level sync and continue to earn exp on your main (that you deleveled temporarily via sync for your friend). #2: steamroll them through the dungeon and not get much out of it (other than satisfaction of helping a friend). I will say that gear scaling NEEDS to be viable. FFXI was way too harsh with this. If you have a +10 strength chest, synching down to 25 should at least offer you 3-4 str, instead of 0 ontop of lower defense compared to a normal lv25 item.
I agree that level caps should go,on the condition that there is ample amount of content per each level range. The combined solution above should solve the challenge monger and the entitled steamroller issues at the same time
*edited for grammar*


Saying "level cap segregates people" is like saying "guns kill people".
People are given options, decisions and either choose what's best for them or others...
All I can do is support level cap battle so that it's a decent challenge but not too easy that you can solo.
If Ifrit was going to be capped, allow a low-man(3~5) party to take him out! You can at-least get experience fun times w/o ruining the experience..
Last edited by PSxpert2011; 09-01-2012 at 07:01 PM. Reason: support content
~'\[[_LEGACY_]]/'~TENTs because solo-friendly content forces me to want one!
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*Excalibur* Nation: Limsa Laminsahttp://na.finalfantasyxiv.com/lodestone/my/


CoP was good because the story, content was hard and you needed a group alwas and battles were hard.


And then everyone who is level 50 has fk all to do.
Level capped content is fine. It gives people stuff to do other than grind levels. CoP was an example of this.
Level to 30 do chapter 1
Level to 40 do chapter 2
Level to 50 do chapter 3.
Not just level to 75 and trounce the bloody lot.
As for helping out, people just need incentives. Levels have nothing to do with the fact noone ever helps people.
The number of times I see people shout for into the dark / united we stand / to kill a raven for hours because noone wants to help.
It has nothing to do with levels and everything to do with incentives or rewards for helping people.
If I got 5k seals for helping someone do united we stand even though I've already done it I'd be much more willing to go help people when I see shouts.
That's the reason people get left behind or new players can't catch up. not level caps or anything else. as proven by people struggling to catch up in the current game. it's not level caps holding them back.. it's people having no incentive to go help.
I don't think you thought this through. I doubt the dev team will leave that wide of a level gap with nothing to do. It is safe to assume in this scenario there will be content that has requirements for 50+. Besides 50s attempting something that is meant for 60s is something a leecher would try to do anyways.
Players will be gaining experience point while completing the main story, and questing in xiv, so I really doubt they'll implement caps for that, especially if the quest are all level and party difficulty appropriate.


But then if that content has anything remotely worthwhile as rewards then parties of level 60's would trounce farm it and make it effectively useless to any 50s. those 50s would just then get to 60 cos its easier that way...I don't think you thought this through. I doubt the dev team will leave that wide of a level gap with nothing to do. It is safe to assume in this scenario there will be content that has requirements for 50+. Besides 50s attempting something that is meant for 60s is something a leecher would try to do anyways..
If for example you were to keep av as level 50 content and the cap was raised to 60 how easy would it then be for those 60s to 17 minute and get there mythrils. the same with cutters cry the same with ifrit extreme. all you suceed in doing is undervaluing relic contents even more cos suddenly there easier to get. and all these people who find it hard at 50 will just grind to 60 to make it easier. and bam that level 50 content is never done by level 50 players. kinda like how toto-rak is now.
for the most part the gear scaling in xi was fairly accurate. people just got upset there byakkos hadiate only had 1-2 dex at 74 but 15 dex at 75. people forget that at 74 1-2 dex was about as good as you could get in a leg slot with standard gear.
Last edited by Dzian; 09-02-2012 at 09:14 PM.
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xxD lol
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