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  1. #1
    Player
    Onizuka's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa, of course!
    Posts
    323
    Character
    Cloudio Onizuka
    World
    Aegis
    Main Class
    Fisher Lv 100

    Future changes to Monks in A Realm Reborn: Hopefully an Improvement!

    Hello.

    This is a message I was writing and I would like to post it now, updating it after what I read today, while I wait for auroras to catch the final glimpses of the current Eorzea. Thanks if the community reps could forward it to Yoshida-san and his team.
    For the other readers, here I'm talking about something quite specific and as usual if you miss one line you'll most likely understand the opposite of what I'm trying to say. This could probably be understood better if Monk is your main Job and, even if you have all the battle classes at level 50, is still the one you enjoy the most.

    Just a few days ago, Yoshida gave me the good news that in A Realm Reborn Speed Runs won't be mandatory as they're now and that we adventurers will be able to stay in the dungeons as much as we want.

    Today I'm reading another unexpected statement, precisely this (thanks to Reinheart for the translation):

    Yoshida: Battle will change a lot. Specially for MNK want to say sorry
    Warning: This is not a post to discuss if this will either be good or bad, as we can't know yet from that single sentence.
    However, I would like to use this occasion to say how Monk works now.

    I stay in Eorzea at particular time zones, so it's quite difficult to do events with adventurers that I know and I mainly play with japanese pals.
    In the last weeks, however, since I'm trying to complete 3 special tasks before A Realm Reborn, I've reactivated the shout filters in Ul'dah, and noticed that the treatment to Monks hasn't changed.
    I can at least amuse myself to the different type of refusals/disagreements I get each time I ask to join a party , and I always take a screen of them to have a further laugh later and read again the dialogues.
    The following 3 are some of the most recent ones:







    I cannot cut, edit and upload every single picture I've labeled in my folder as: “Monk, no thanks!”, but trust my Subliman's word that there're a lot more.
    About the above 3 examples, why those adventurers were puzzled? What battle could that have been? Cutter's Cry? Garuda? No... Ifrit! Yes! Lately I've been noticing that Monks don't seem requested anymore for Ifrit as well.
    The fun thing about the messages above is that who said that, even if the party won the battle, found themselves horizontal during the fight. All of them. I won't post the screen with the big red arrow I drew pointing at the corpse of the Thaumaturge, though, lest he be around and not get the humour of it.

    Keep in mind that I'm talking about this according to my experience. Then of course, if *you* are a Monk like me, you know as much as I do that with a Monk in party Ifrit can go down in less than 8 minutes, like I usually kill him in a good party. If there're no mistakes, the food I eat lasts me for the following match, too.
    And most importantly, I've fun in battling the Lord of the Inferno each time. I don't need the Inferno Totems, but just fight him because I like doing it and he remains the primal I prefer.

    So, partly, this commonplace of Monks being worse than other Jobs is just that: a commonplace.
    Sincerely I've no idea when it arrived. It must be always due to that Speed Runs/AoE feast trend that was introduced... Holy Aldgoat, when I think about it, just like today when I participated in Caravan Escorts with 2 different groups (I wasn't doing almost anything, due to Black Mages killing everything with AoE at light speed), I always turn like this:



    Therefore, Monks are now feared for Ifrit parties as well. And of course, for Garuda, in the last weeks I've not seen a single shout asking for Monks. Like I said, since I play at particular times, I cannot often find 7 adventurers online contemporaneously. I'm mainly on around Japanese evening-night hours, and they're the only ones who make a good use of the very useful Party Recruit function.
    So I read the shout and look for the Recruit, just to not find it, meaning my Job is not requested, and translating the kanji Monks are indeed left out of Garuda parties as well.

    This of course doesn't mean that Monks are useless for Garuda. Again, if you're a Monk, you know you aren't. Simply, adventurers tend to prefer other Jobs, faster Jobs.


    In the past I had already illustrated how Monks cannot get parties for Speed Runs, except of course from friends or linkshell who want to do atypical runs (and I give those a big /clap).
    I'm a Monk, my main and only Job as a Disciple of War, I've no interest to level up the other Classes and if one day I will, it'll be only for the beautiful quests.

    Due to the bad design of the Speed Runs, there's not a chance in the world to find a random group for them, even though for the Aurum Vale is indeed possible to do the Speed Run, like shown in this video: http://www.youtube.com/watch?v=sVlLSzCff_o

    I may talk about Skirmish as well. Those 2 islands are made in a way that, once again, tend to ask for “Burn parties” (I think that's how they're called).
    There's Locke's Lie that is good for melees, particularly for Monks with the right “Fist of” skill activated, while Turtleback Island – that, allows me to say, with those giants running around is my favourite – tend to favor long-range Jobs. Starting from the Greater Buffalo, close-range fighters are at a disadvantage... but that's where the fun is! I have a blast in fighting the buffalo, timing the Stuns correctly he can hardly ever attack and when he does, having High Evasion helps; and once this first obstacle is cleared, there're the other colossi (I particularly like the Bixie and incapacitate its evil tail).

    I stopped doing Skirmish with random groups because we were always going to that Locke's Lie and when I asked: “Hey, can we go to the other island to vary a bit?”, you can imagine the answer.


    Since I cannot force adventurers to open their mind and don't be afraid to try different Jobs combinations, at least I can ask Yoshida-san and the dev team to put a balance to this Job for a Realm Reborn.

    I like my Job of Monk, have fun with it and can get parties with open-minded adventurers that I know, so I'm not complaining about anything here (what could be misinterpreted). I'm not worrying in advance for that statement of Yoshida. This is a message I was already writing on the current situation, and I'm sure whatever they'll do I'll still enjoy my Job.
    But what I illustrated is simply how it works now for Monks, tested and proved, and there's no denying that, at the current state, Monk is the most flawed of all the Jobs.

    That said, I don't know why Yoshida apologized to Monks for the changes in A Realm Reborn, but I hope that this Job will be more balanced and requested, particularly thinking about the Content Finder feature.
    Let us Monks really shine in the New Eorzea!

    Thanks for reading.

    Cloudio Onizuka, still proud Monk of Eorzea
    (22)

    An Adventurer's Dream of his house by the sea: http://goo.gl/tCsp1z
    -------
    Interested in Lore? Support the Great Library/A library in Ishgard with outdoor balcony. Let's have a true library in Eorzea! => http://goo.gl/Hkp2AQ
    -------
    The 7th Umbral Era – All the Events from my Journey in the old Eorzea => http://goo.gl/pGkhn

  2. #2
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    If all that happen on pick up groups (PUGs) then that is the normal response of people in there since they want to do it the safest(don't know is that's a world) way, tank usually war 2whms and the rest blms for ifrit. On LS is an other story ppl are more flexible and actually do ifrit, garuda. AV/CC with mnk and drg no problem.

    Edit: at least for my experience is like that
    (0)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  3. #3
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Leave my monk alone!!! There needs to be a ability to cancel out dmg for mnks. "Bullet Prove Monk" they call me!
    (0)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  4. #4
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by PSxpert2011 View Post
    Leave my monk alone!!! There needs to be a ability to cancel out dmg for mnks. "Bullet Prove Monk" they call me!
    Proof! Bullet Proof!
    (5)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  5. #5
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    Monk's are best at single target damage and probably the weakest at aoe. Monks do excel at some fights (Miser/Ifrit) and do well at others (Chimera/Garuda).

    If the Devs designed Mnk to excel at single target dps then the class is fine, but you can't blame the community or the job if you're going to pigeonhole yourself into playing Mnk exclusively.

    Bottom line Monk isn't great at aoe damage, play other jobs too.
    (3)

  6. #6
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    I thought this thread would be different from your typical MNK persecution threads, but I see it is not.

    I play MNK. I know it works fine. You know it works fine. The deficiency is not a mechanical one. It's a matter of public perception, which often develops like this:

    1. The average X is incompetent, or played by people who don't understand how to X.
    2. Players observe X "sux" and make sure everyone knows it to cover up their own shortcomings.
    2a. A good X demonstrates X does not "sux."
    2b. Former Xs or more incompetent players try to X in light of 2a, underperform, go back to 2.
    3. The community reinforces the belief that X "sux" to the detriment of everybody who wants to play X.
    4. The only successful Xs are Xs who build their own reputation for quality in a small circle; the popular opinion is still X "sux" until the paradigm changes at some point.
    5. When the paradigm finally changes, X is heralded as the best thing. People flock to X. Go back to 1.

    In FFXI, MNK remained unaltered for seven years. Despite no mechanical change on the development side, player perception of MNK was volatile: first MNK sucked because low damage per hit and no Distortion until 60. Then they were good because high DPS! Then they were bad because too much mob TP. Then they were good! Then bad. Then, for some reason, MNK was flavor of the year. Then people wanted SAM instead. There was a MNK/SAM once. He was awful.

    My point is, asking the development team to correct the opinions of the community is not the way to go. Public awareness campaigns aren't going to help either, since getting the word out isn't going to make MNKs better unless they already have an interest in bettering themselves.

    I suggest you form your own circle for doing content and, if you are actually a good player and these threads aren't so much hot air, you can go MNK anywhere you like. PUGs don't know you. They only know your job--any opinion surrounding that job will certainly outweigh what you, as a player, claim you are capable of.
    (12)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    What Almalexia says, MNK isn't terrible and they do surprisingly well in about everything, its just the public stigma and tbh even devs couldnt change how PUGs wants to run in a safest way possible, it never happens in any MMO. If you want to play your favourite job and thinks you really excells on it, find a linkshell that are openminded.

    Also pickup 17m CC meleeing chimera ftw.
    (5)

  8. #8
    Player
    KaplanHomahru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    508
    Character
    Kaplan Homahru
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Basically...you said it yourself up until the end...

    There isn't much wrong with mnk now...just people.
    (3)

  9. #9
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rau View Post
    Proof! Bullet Proof!
    yeah!! ^^

    ....................
    (0)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  10. #10
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    probably gonna make us MNK's main heals
    (0)

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