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  1. #1
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50

    Surplus Experience storage.. would it be possible (question for the reps)

    Reason I bring it up, I've seen (as we all have I'm sure) the numerous comments from YoshiP about exploration, how maps will be 'blank' until you've explored them and how experience gain will be more related to content in quests and such, rather than mob or leve grinding. So, reason would have it, that as we explore the new Realm, that exp would be attained.

    Here's my thing about this though. Unless they raise the cap right at launch, many, if not all of us, will want to jump on our sturdiest 50s and go exploring, as to avoid being killed as we explore - unless you decide to conciously switch into a lower level class/job prior to zoning, I suppose would work.

    So my thought was and I kind of assume its been brought up before, but just incase, what about experience storage, exp that cannot be directly used..gets set aside, in a que, to be unlocked when either the cap raises and we choose to apply it, or when we switch out to a class/job that Can use the exp, we can then apply it.

    I'm not suggesting this for normal mobs/leves and such, that'd become too easily abused. But rather, the exp gained from one-time only experiences.

    Thoughts?

    A secondary thought on that, would be NPCs, sort of like the achievement ones - say, a guard for the respective city/region, by the zone line with the blue exclaimation mark above their head, to signify... congrats, you made it, here's your neatly ribboned package for getting here alive. So that we could avoid the exp gain from exploration unless we conciously change to a class/job that it would matter on.

    I'll amend this OP with a minor note:

    This is only IF they include exp points with map exploration. While I meant this as both map exploration AND quests, the latter can be avoided until a point you want to actually fulfill the quest completion on a class/job of your choice, otherwise the results are your own doing and no fault of SE's.

    However, if map exploration does grant an exp bonus for the fact you've discovered a new place, that isnt something that can be avoided, its going to happen the moment you cross from point a to point b.

    And yes, I do hope a class or two will be available upon launch, I may just as well go ahead and switch to a new class before crossing a zone line for that very reason.
    (4)
    Last edited by Akujin; 09-01-2012 at 04:43 PM.

  2. #2
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    A respectful "no thanks" will suffice
    (7)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  3. #3
    Player
    Cynthis's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    576
    Character
    Cynthis Ravenbrook
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    I am still hoping there will be a new class or two that can get that experience.
    (1)

  4. #4
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Antanias View Post
    A respectful "no thanks" will suffice
    Why exactly, whats the downfall to this idea?
    (1)

  5. #5
    Player
    Rahsch's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    666
    Character
    Raion Hellfire
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Um, I'd rather having the job in use for that exp you wanna gain and not just earn it from using a max lvl character, it doesn't seem right for using skills that don't help you with that job to further your progress with it.
    (5)
    http://amithist.deviantart.com/

  6. #6
    Player
    Inzoum's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    373
    Character
    Inzoum Zimia
    World
    Masamune
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Cynthis View Post
    I am still hoping there will be a new class or two that can get that experience.
    I think the whole idea of experience points is that it measures how you've actually played and grown used to a certain class. Shifting stored surplus exp from all your mastered classes to a new one, and BOOM, level 27 LOL NVR PLAYED DUN NO HOW.

    No thanks. Just play the game.
    (5)

  7. #7
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Evidently I didn't dumb this down enough. Let me try again.

    Map exploration - get exp for it - you explore on one of your already maxed out classes/jobs already, the exp is wasted. Its not about cheating the system, its about not being screwed over by the system by them not lifting the max level at launch, which I'd be willing to put money on they arent going to do. You know how much exp has gone to the gutter because my classes are maxed out, yet I want to still do quests and complete other objectives, how many hundreds of thousands of points are just vapor at this point? Thats what I'm wanting to avoid in the future.

    It may not be your idea of what it means to play the game, but it is not in itself a bad idea. Would I want to use the exp to catapualt a new class to a few levels farther than starting from ground zero, absolutly. Is this going to make me incapable of learning about the class/job, absolutly not. If you have that problem, then thats a You problem, not everyone's problem.
    (3)

  8. #8
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Akujin View Post
    Evidently I didn't dumb this down enough. Let me try again.

    Map exploration - get exp for it - you explore on one of your already maxed out classes/jobs already, the exp is wasted. Its not about cheating the system, its about not being screwed over by the system by them not lifting the max level at launch, which I'd be willing to put money on they arent going to do. You know how much exp has gone to the gutter because my classes are maxed out, yet I want to still do quests and complete other objectives, how many hundreds of thousands of points are just vapor at this point? Thats what I'm wanting to avoid in the future.

    It may not be your idea of what it means to play the game, but it is not in itself a bad idea. Would I want to use the exp to catapualt a new class to a few levels farther than starting from ground zero, absolutly. Is this going to make me incapable of learning about the class/job, absolutly not. If you have that problem, then thats a You problem, not everyone's problem.
    But why should you earn EXP for exploration in the first place? There's already achievements/titles for this.

    I always disliked the idea of getting experience when finding new places. If you go around exploring it should be for the sake/fun of it.

    And the idea of storing surplus exp for use later is the complete opposite of what they would want to do, because by that logic you could grind the shit out of Natalan right now and go 1 - 50 in a class as soon as they release it. Which is really something they do not want.
    (0)

  9. #9
    Player
    Inzoum's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    373
    Character
    Inzoum Zimia
    World
    Masamune
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Colino View Post
    But why should you earn EXP for exploration in the first place? There's already achievements/titles for this.
    I always disliked the idea of getting experience when finding new places. If you go around exploring it should be for the sake/fun of it.
    You'll find these "get rewarded for exploring" mechanisms in other games. In Skies of Arcadia, you can report your discoveries in the world's vast skies to the guild in Sailor Island, and get money rewards depending on the rarity of the discovery (some are only observed in very specific conditions). In Xenoblade Chronicles, you get experience points for finding landmarks in addition to the discovery allowing you quick teleportation points.

    These are honestly just incentives to go out and discover things, especially in odd places that may be tricky to reach. I think this is also coherent with the fact that your character would actually learn new things from visiting new places, and become a better, wiser person thanks to it. It's experience.

    Experience points. Get it? Whodathunkit.
    (3)

  10. #10
    Player
    rubina's Avatar
    Join Date
    Mar 2011
    Posts
    178
    Character
    Ruby Manastorm
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    A full character wipe would solve that issue without any code changes.
    (6)

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