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  1. #1
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Evidently I didn't dumb this down enough. Let me try again.

    Map exploration - get exp for it - you explore on one of your already maxed out classes/jobs already, the exp is wasted. Its not about cheating the system, its about not being screwed over by the system by them not lifting the max level at launch, which I'd be willing to put money on they arent going to do. You know how much exp has gone to the gutter because my classes are maxed out, yet I want to still do quests and complete other objectives, how many hundreds of thousands of points are just vapor at this point? Thats what I'm wanting to avoid in the future.

    It may not be your idea of what it means to play the game, but it is not in itself a bad idea. Would I want to use the exp to catapualt a new class to a few levels farther than starting from ground zero, absolutly. Is this going to make me incapable of learning about the class/job, absolutly not. If you have that problem, then thats a You problem, not everyone's problem.
    (3)

  2. #2
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Akujin View Post
    Evidently I didn't dumb this down enough. Let me try again.

    Map exploration - get exp for it - you explore on one of your already maxed out classes/jobs already, the exp is wasted. Its not about cheating the system, its about not being screwed over by the system by them not lifting the max level at launch, which I'd be willing to put money on they arent going to do. You know how much exp has gone to the gutter because my classes are maxed out, yet I want to still do quests and complete other objectives, how many hundreds of thousands of points are just vapor at this point? Thats what I'm wanting to avoid in the future.

    It may not be your idea of what it means to play the game, but it is not in itself a bad idea. Would I want to use the exp to catapualt a new class to a few levels farther than starting from ground zero, absolutly. Is this going to make me incapable of learning about the class/job, absolutly not. If you have that problem, then thats a You problem, not everyone's problem.
    But why should you earn EXP for exploration in the first place? There's already achievements/titles for this.

    I always disliked the idea of getting experience when finding new places. If you go around exploring it should be for the sake/fun of it.

    And the idea of storing surplus exp for use later is the complete opposite of what they would want to do, because by that logic you could grind the shit out of Natalan right now and go 1 - 50 in a class as soon as they release it. Which is really something they do not want.
    (0)

  3. #3
    Player
    Inzoum's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    373
    Character
    Inzoum Zimia
    World
    Masamune
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Colino View Post
    But why should you earn EXP for exploration in the first place? There's already achievements/titles for this.
    I always disliked the idea of getting experience when finding new places. If you go around exploring it should be for the sake/fun of it.
    You'll find these "get rewarded for exploring" mechanisms in other games. In Skies of Arcadia, you can report your discoveries in the world's vast skies to the guild in Sailor Island, and get money rewards depending on the rarity of the discovery (some are only observed in very specific conditions). In Xenoblade Chronicles, you get experience points for finding landmarks in addition to the discovery allowing you quick teleportation points.

    These are honestly just incentives to go out and discover things, especially in odd places that may be tricky to reach. I think this is also coherent with the fact that your character would actually learn new things from visiting new places, and become a better, wiser person thanks to it. It's experience.

    Experience points. Get it? Whodathunkit.
    (3)

  4. #4
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Inzoum View Post
    Experience points. Get it? Whodathunkit.
    They used to be skill points in this game, but anywho. They're adding "explorable" maps for all the new areas, so that in and of itself should be incentive. I'm sure they'll add achievements related to it as well.
    (1)