Sorry if this is in the wrong category! I couldnt find a better category for general combat.

That said, simple concept (in terms of concept, perhaps not execution);
I'd love to see the Camera able to auto-zoom in and out to match the size of the first targeted enemy inside of combat. When combat remains active (due to accidental aggro or etc.) the zoom scale adapts for either A) The enemy with the highest enmity targeting you or B) The enemy who's been in combat longest if A doesn't/can't apply.

It feels a bit like the combat is almost disconnected from enemies, focusing on pure execution and being most optimal to remain zoomed out to see as much of the field as possible. Enemies just become nothing more than a colored ring on the floor for your tiny character to position yourself around.

Having the option for camera auto-adjustment based on the enemy feels like it would put more focus on the enemy itself, a nice middle ground between free movement & the auto-lock on feature.

Additionally it'd be a benefit to console players running default config, and realistically should be default on the normal controller config, as- even considering the lock on- you'd be able to see much more of the battlefield when it's necessary in fights with larger enemies (ie. Trials), and would openly present that the feature to zoom in and out exists if you search for it. It seems like a good way to convey that feature, AND its importance, to base config Controller players.

It'd also be a nice indication of whether Combat state is active, for the few abilities (currently) remaining that only function inside/outside of combat or function differently inside combat.