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  1. #41
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,037
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Drg for the entire run, yes.

    I've killed Miser before she moves, but I dont remember which jobs we had because it wasnt with my LS, some weeks ago. Maybe there was another Drg

    I haven't done 17' yet, but my LS should be able to pull it off. I'm the only one at this point of the quest in my LS and we only tried 3-4 runs. Our best run was 19', we lose time against Miser because many members have good blm stuff but not on their melee jobs :s

    Indeed Drg on Miser can be weaker because of how Power Surge works, but I think it's possible to keep it up after coincounter all the way to Miser if everything goes smoothly.
    (0)

  2. #42
    Player
    Churchill's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Chad Thunderkoch
    World
    Hyperion
    Main Class
    Marauder Lv 70
    If DRG can't keep its Power Surge up, eg, having it before entering, then on a 2m Mistress it is pretty bad (and can potentially be the reason you don't get the 2m, especially if you have more than one OR the BRD who changes is a DRG)

    For a regular speed run with 1 pool, DRG is fine.
    (0)

  3. #43
    Player
    Malix's Avatar
    Join Date
    Mar 2011
    Posts
    209
    Character
    Malix Farwin
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Narctiss View Post
    CC Chimera melee burn. =3
    AV, I haven't seen it done properly.
    Chimera meele burn isnt as reliable as blm. anyone who has posted videos do not get consistant wins with melee burn. pretty much its a safer bet to go with blm burn simply bcz if 1 melee makes 1 single mistake it could wipe you.

    Quote Originally Posted by Genz View Post
    I do AV/CC speed runs on Drg, without switching job. .
    you are getting carried by your blms. ill elaborate, drg on trash wont kill faster than blms and by the time u get tp to even aoe the mobs will be dead. as for coin counter, you will not do as much dmg as a blm simply because u have to move for swipes while blms do not. now for miser its possible for you to actually do something useful but a monk will do more dmg against miser than you will and that is partly due to the fact that by the time you get level 3 power surge miser will be almost if not dead. we have tried using drg and monk parses higher even when the drg has relic and the monk doesn't. I'm not here to bash anyone but over 90% of AVs ran dont use drgs especially if they are going for 17min runs.
    (0)
    Last edited by Malix; 09-07-2012 at 03:39 PM.

  4. #44
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Just to get back on topic using Disembowel out of combo as a TP burn can sometimes be nice as well^^
    (0)

  5. #45
    Player
    Leoheart's Avatar
    Join Date
    Apr 2012
    Location
    On top of Shiokaze Holstery
    Posts
    252
    Character
    Leoheart Azurium
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Malix View Post
    you are getting carried by your blms. ill elaborate, drg on trash wont kill faster than blms and by the time u get tp to even aoe the mobs will be dead. as for coin counter, you will not do as much dmg as a blm simply because u have to move for swipes while blms do not. now for miser its possible for you to actually do something useful but a monk will do more dmg against miser than you will and that is partly due to the fact that by the time you get level 3 power surge miser will be almost if not dead. we have tried using drg and monk parses higher even when the drg has relic and the monk doesn't. I'm not here to bash anyone but over 90% of AVs ran dont use drgs especially if they are going for 17min runs.
    This isn't true.

    To elaborate;

    It is possible to have Invigorate active before you even have to engage monsters in the rooms to follow, Drgs also have access to Quelling strike / Jump and Throw.
    This straight away gives you access to over 2000 tp before the blms even start casting a spell and lets you Keen Flurry Ring of talons, by the time you use the first Ring of Talons, you should be at 3000tp, so a simple melee hit and another throw when you can will give you the extra TP needed to effectively AoE the mobs with a second Ring of Talons.

    On Coincounter a Drg can avoid 100 tonze swing with jump, elusive jump and Dread spike when timed correctly, it also doesn't screw with any positioning during the time you might pull hate during animal instinct.
    The only downside to this argument is the fact that drg will have to give up Power Surge upon Dread spike usage, but it is only used as a last resort.

    As for miser, it is true that Drg does not start with Power Surge III active, but it is possible to start with 3000 TP, that being said; Power Surge I is still a note worthy buff, regardless.
    I have done Miser with multiple mnks before and I have always parsed above them in one rare exception that I died.

    As having done multiple <17 minute speedruns I can wholeheartedly say that Drg holds its own perfectly fine and shouldn't be referred to as "Carried by the blms" during trash mobs and Coincounter.

    Please don't take this as a personal attack, I'm just banging the drum a little to ensure that people aren't misled and should always blm burn <17 minute speedruns.
    (3)

  6. #46
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Since we are on the topic about DRG in AV.

    I have seen a well geared and well played DRG Parse Consistently Even with an average geared MNK. Furthermore DRG is a moot point all the way up to miser, when you go for a 17 Minute speed run I don't really think that bringing a melee oriented DD up to Miser is really a smart point. And DRG can't really move in CC because once CC hits the health ratio the slugs will spawn and start causing all sorts of issues and slow down the party all together because the drg had to move to dodge Swing/ AI.

    I love DRG, I play it all the time and hopefully after I finish my Thyrus I'll get my Gae Bolg but I know for a fact that bringing a DRG to AV isn't that great of a choice and if you do bring one, only on Miser do they make much since.

    For a 25 minute speed run you aren't really bleeding every second out of the run so I'm sure you can be a bit more flexible on your build.

    Now in regards to CC I have heard of people DRG burning Princess, I haven't done this myself but it sounds like a pretty neat idea.
    (0)

  7. #47
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    I have never ever used a javelin on DRG ever. This is because it resets your auto attacks, and it does crap damage compared to your auto attacks. When initiating a fight by the time you throw that javelin you could be running in and already on your second auto attack by the time the animation is done. I would only use them in certain situations for monsters that knock back like Ifrit-X, but that is another story all together.

    Now for Ability rotation:

    Running DRG on Chimera, I have no clue. I just go BLM

    Running DRG on Miser, now that is something else.
    I will start off by saying that if your BRD doesn't BV Paeon before the fight which I hope most do know to do that, then they are doing it wrong. Second DRG can outparse averagely geared MNK's with good, non-relic gear.

    My ability rotation is as follows for Miser:
    1. Invigorate right after the cutscene for the fight as well as pop Power Surge. If it takes longer than 1 minute to initiate with Miser then your party is taking too long.

    2. Immediately run up to Miser and auto-attack once then instantly jump right after. I do this because jump resets auto-attack timers, but the auto-attack timer continues as normal even during the jump animation.

    3. Chaos Thrust combo with NO buffs.

    4. Doomspike combo immediately after with B4B, Blindside, Keen Flurry, and Quelling Strike (so you don't pull too much hate).

    5. RoT combo.

    6. This stage is tricky. Your TP should be about 2000 or close to it at this point if buffs are down for doomspike, proceed to use Heavy thrust in combo. Then wait 10 seconds get more TP and use a fully buffed doomspike.

    7. Well, repeat rotation while jumping and incorporating heavy thrust combos in between cooldowns on third tier weapon skills.

    The main thing is to save all buffs for doomspike, if you mess up or something is off and ring of talons is up, go ahead and use all buffs except for Keen Flurry on that. Keen Flurry is to be used on Doomspike because it is a lower TP cost than Chaos Thrust combo. When it comes down to it 1000tp combos are more efficient.

    I do have a relic now and I can safely say that I do not parse too far under a Relic MNK on Miser with this strategy. I do not have the parser saved, but the last Miser we did the Relic MNK parsed around 15.5k damage and I parsed at 15.1k, the rest were non relic MNKs and the closest to me was at around 14k.

    Also I do not use DFD as I go BLM for Coincounter.

    Sorry if any parts are hard to read. I am proof reading this after I post it.

    Any questions or concerns feel free to ask, I will elaborate more on my strategy if needed be as well as consider other's advice as long as it is constructive

    (ooooooooooo next miser we do I can make a video and post it!)
    (0)
    Last edited by Isaaru; 09-14-2012 at 02:04 PM.
    http://mercsxiv.enjin.com/home

  8. #48
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Isaaru View Post
    I have never ever used a javelin on DRG ever. This is because it resets your auto attacks, and it does crap damage compared to your auto attacks. When initiating a fight by the time you throw that javelin you could be running in and already on your second auto attack by the time the animation is done. I would only use them in certain situations for monsters that knock back like Ifrit-X, but that is another story all together.

    Now for Ability rotation:

    Running DRG on Chimera, I have no clue. I just go BLM

    Running DRG on Miser, now that is something else.
    I will start off by saying that if your BRD doesn't BV Paeon before the fight which I hope most do know to do that, then they are doing it wrong. Second DRG can outparse averagely geared MNK's with good, non-relic gear.

    My ability rotation is as follows for Miser:
    1. Invigorate right after the cutscene for the fight as well as pop Power Surge. If it takes longer than 1 minute to initiate with Miser then your party is taking too long.

    2. Immediately run up to Miser and auto-attack once then instantly jump right after. I do this because jump resets auto-attack timers, but the auto-attack timer continues as normal even during the jump animation.

    3. Chaos Thrust combo with NO buffs.

    4. Doomspike combo immediately after with B4B, Blindside, Keen Flurry, and Quelling Strike (so you don't pull too much hate).

    5. RoT combo.

    6. This stage is tricky. Your TP should be about 2000 or close to it at this point if buffs are down for doomspike, proceed to use Heavy thrust in combo. Then wait 10 seconds get more TP and use a fully buffed doomspike.

    7. Well, repeat rotation while jumping and incorporating heavy thrust combos in between cooldowns on third tier weapon skills.

    The main thing is to save all buffs for doomspike, if you mess up or something is off and ring of talons is up, go ahead and use all buffs except for Keen Flurry on that. Keen Flurry is to be used on Doomspike because it is a lower TP cost than Chaos Thrust combo. When it comes down to it 1000tp combos are more efficient.

    I do have a relic now and I can safely say that I do not parse too far under a Relic MNK on Miser with this strategy. I do not have the parser saved, but the last Miser we did the Relic MNK parsed around 15.5k damage and I parsed at 15.1k, the rest were non relic MNKs and the closest to me was at around 14k.

    Also I do not use DFD as I go BLM for Coincounter.

    Sorry if any parts are hard to read. I am proof reading this after I post it.

    Any questions or concerns feel free to ask, I will elaborate more on my strategy if needed be as well as consider other's advice as long as it is constructive

    (ooooooooooo next miser we do I can make a video and post it!)

    Why don't you start with Doomspike fully buffed... And then after Chaos Thrust you only have to wait a few seconds for your next doomspike... works all the time.


    Anyway, you don't use Javelin's because of what? you use it right after an Auto-attack, you gain a great amount of TP and you can stay true to your class. I don't understand why you wouldn't. Have you tried it? Have you parsed while using it? I'm lost and a bit confused here.
    (0)

  9. #49
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Lavieh View Post
    Why don't you start with Doomspike fully buffed... And then after Chaos Thrust you only have to wait a few seconds for your next doomspike... works all the time.


    Anyway, you don't use Javelin's because of what? you use it right after an Auto-attack, you gain a great amount of TP and you can stay true to your class. I don't understand why you wouldn't. Have you tried it? Have you parsed while using it? I'm lost and a bit confused here.
    For javelins in the situation of Miser the TP gained is negligible since I almost always have enough tp for a WS as long as I get BV Paeon, which is what the BRD should be doing. Every Miser fight I am in I end up having at least 1.5k tp when the mob dies because TP generation is already so high.

    For princess the situation is almost the exact same TP wise since even a basic paeon makes your TP generation through the roof, also on Princess I get to used DFD which that alone builds another 2k TP. Outside of dungeons I tend to use my WAR solo and for things like SB parties because I find it to be better. I don't do much Skirmish so I can't really say about that.

    I have parsed with Javelins a few months ago when one of my friends told me they were great for TP gain and I noticed no significant difference. I'm sorry for my lack of parser results, I don't really tend to SS them too much since I just use for personal use. But when it comes down to it I just notice no difference.

    I will test them again for fights like Princess, but for Miser I am already at 3000tp after I first use jump and always have TP after that.

    As for Chaos Thrust before Doomspike, I do this due to the long cooldown on Chaos Thrust. Depending on the people I play with the fight can either be longer or shorter. When using Chaos Thrust first it almost always ensures a second Chaos Thrust to be used in the fight.
    (0)
    Last edited by Isaaru; 09-16-2012 at 07:37 AM.
    http://mercsxiv.enjin.com/home

  10. #50
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Isaaru View Post
    For javelins in the situation of Miser the TP gained is negligible since I almost always have enough tp for a WS as long as I get BV Paeon, which is what the BRD should be doing. Every Miser fight I am in I end up having at least 1.5k tp when the mob dies because TP generation is already so high.

    For princess the situation is almost the exact same TP wise since even a basic paeon makes your TP generation through the roof, also on Princess I get to used DFD which that alone builds another 2k TP. Outside of dungeons I tend to use my WAR solo and for things like SB parties because I find it to be better. I don't do much Skirmish so I can't really say about that.

    I have parsed with Javelins a few months ago when one of my friends told me they were great for TP gain and I noticed no significant difference. I'm sorry for my lack of parser results, I don't really tend to SS them too much since I just use for personal use. But when it comes down to it I just notice no difference.

    I will test them again for fights like Princess, but for Miser I am already at 3000tp after I first use jump and always have TP after that.

    As for Chaos Thrust before Doomspike, I do this due to the long cooldown on Chaos Thrust. Depending on the people I play with the fight can either be longer or shorter. When using Chaos Thrust first it almost always ensures a second Chaos Thrust to be used in the fight.
    Miser is an exception because of Paeon, and well if you TP burn Princess then it isn't that much of an issue. But I mean outside of situations where you don't have Paeon (Darnus/ Garuda) ect. If you Auto Attack > Throw right after you won't lose out on auto attack damage and get some nice TP gains back, which in a fight like Garuda that is nice to have. Moogle fight is another fight to mention when it comes to TP gain.
    (0)

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