

Block power is pretty much worthless, as is 20 hp. Out of the two block related stats, block rate is more important. Def is both magical damage taken and physical, I believe, but I'm looking for test results.
You are proving my point for me here. Assuming your math is correct, 20 DEF is worth 30.77 VIT in terms of defense.
Use VIT for WAR gear, use DEF for PLD if you want damage mitigation.
Last edited by Molly_Millions; 08-31-2012 at 01:52 AM.
Stop posting when you only believe stuff, that's your problem. VIT is both physical and magical, Defense is not magical that's what resistance is for and why there's an entire subsection of materia called elemental veil. Do you have any clue how this game works? Why would they need an extra trait on protect to lower magical damage as well if defense (what you get from protect) mitigated it in the first place?
Stop posting.
LOL , coming from a person who perfers DLH armor? As a matter of fact both are important but def is more benifical in damage mitigation then vit. Would you like a parse to test against? Would be happy to supply one on monday, given my static dosent afk on the weekend, (not likely event) I would LOVE to see your HP/ENMITY built take the damage I take, your stuck in this pre war tank world where everything revolves around tanks dealing damage and staking enmity, who cares if the whms are the only reason you can take a hit , right? moron, better idea, YOU stop postingStop posting when you only believe stuff, that's your problem. VIT is both physical and magical, Defense is not magical that's what resistance is for and why there's an entire subsection of materia called elemental veil. Do you have any clue how this game works? Why would they need an extra trait on protect to lower magical damage as well if defense (what you get from protect) mitigated it in the first place?
Stop posting.

Just browsing through casually, reading some arguements when i came across this.LOL , coming from a person who perfers DLH armor? As a matter of fact both are important but def is more benifical in damage mitigation then vit. Would you like a parse to test against? Would be happy to supply one on monday, given my static dosent afk on the weekend, (not likely event) I would LOVE to see your HP/ENMITY built take the damage I take, your stuck in this pre war tank world where everything revolves around tanks dealing damage and staking enmity, who cares if the whms are the only reason you can take a hit , right? moron, better idea, YOU stop posting
Just fyi about the heavy darklight set. The body alone has 30+ defense over any standard high tiered body and helmet combination, 20 vit on it, about 80 hp combined for head and body, 45 emnity, regen +5 and shitty m.eva stat. Now, I'm not a huge fan of that body piece myself (due to my mind loss) but it sure mitigates a hell of alot more damage than your body piece and helmet combination would, meaning for that certain discussion, that body piece is the works.
maybe you should stop posting why do you get such a high by bashing other ppls opinion's serioysly i thought the bashing thread was on some other siteStop posting when you only believe stuff, that's your problem. VIT is both physical and magical, Defense is not magical that's what resistance is for and why there's an entire subsection of materia called elemental veil. Do you have any clue how this game works? Why would they need an extra trait on protect to lower magical damage as well if defense (what you get from protect) mitigated it in the first place?
Stop posting.

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You know, I had actually seen that before. I read the hell out of that blog when I was researching my materia hierarchy for PLD. At the time, I concluded that physical damage reduction was more important than reducing magical damage taken, and due to the increasing returns from DEF (due to dlvl) physical damage reduction was easier to accomplish, and therefore a more realistic approach. Compound that with the fact that PLD doesn't get a damage increase from adding VIT like WAR does and the choice of DEF over VIT was simple. However, at the time I didn't account for the fact that VIT would increase the effectiveness of stoneskin, because I personally don't use it much on my PLD.
Last edited by Molly_Millions; 08-31-2012 at 11:35 PM.
I'd honestly upgrade with these options in mind.
MH: Garuda's Gaze, Giantsgall Longsword, Mog Blade, Lieutenant's Weapon, Sergeant's Weapon (Ifrit's Decent but it's the lowest on the End Game Weaponry)
OH: Thormoen's Purpose / Vintage Kite Shield +1 (Def Meld)
Helm: Cobalt/Sentinels Celata (MND Meld) (Try for a 30 Minimum at least)
Body: Cobalt Cuirass (VIT or Def Meld, your pick) (Aim for 30+ as well)
Gloves: Cobalt/Sentinel's Gauntlets (STR Meld) (Again aim for 30+)
Legs: Militia Trousers / Felt Trousers (STR/VIT Meld) (Try to get at least 15 STR/VIT)
Feet: Sentinel's/Cobalt Sabatons (Meld w/e you want, feet materia options are horrible)
Waist: Cobalt/Sentinel's Plate Belt (Aim for 40+ Enmity)
And upgrade to the best undies and undershirt you can find or get made. A few def is a few def no matter how you look at it.
Accessories:
Ear: Stonewall Earrings / Raven's Earring
Neck: Militia Choker / Explorer's Choker
Wrist: Coral Armillae / Raptorskin Bracelet
Rings: Rubellite Ring +1 x2 / Electrum Ring +1 x2
Negative, defense only impacts physical damage, VIT however affects all non-DoT damage taken. It's actually a toss up either way tbh, VIT doesn't quite benefit mitigation as well as straight Defense, but it offers magical resistance in return and boosts your Enhancement Magic Potency (which actually scales pretty good in this game) making Stoneskin/Protect and other magic buffs stronger in turn.
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Do you have test results or know where I can find some? Because I haven't seen any tests for DEF. I've seen them for VIT, but not for DEF. Without test results, this is an assumption.Negative, defense only impacts physical damage, VIT however affects all non-DoT damage taken. It's actually a toss up either way tbh, VIT doesn't quite benefit mitigation as well as straight Defense, but it offers magical resistance in return and boosts your Enhancement Magic Potency (which actually scales pretty good in this game) making Stoneskin/Protect and other magic buffs stronger in turn.
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