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  1. #61
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zenaku View Post
    Even with the new coding and engine they have issue adding simple things? Or it's something else that i'm not understanding?
    Crowd noise is not a simple thing.

    I don't know about you, but I would very much hate for them to just add a continuous loop of inaudible chatter in the background. Other games have tried that and it is incredibly annoying.

    They need to find a way to implement a lot of random little individual noises so it doesn't just sound like a constant dull roar.
    (5)

  2. #62
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shadowedge View Post
    They mean end-user hardware.
    Ahh that make sense i guess they mean PS3 issue and low end PC that people may use. Thanks for clearing that up for me.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #63
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Zenaku View Post
    Even with the new coding and engine they have issue adding simple things? Or it's something else that i'm not understanding?
    He's talking about each NPC having it's own soundset... He wants the sound of the city to match what is actually happening and I cannot for the life of me call that easy, specially in an MMO that has to handle that happening all the friggen time
    (1)

  4. #64
    Player
    Kirito's Avatar
    Join Date
    Aug 2012
    Location
    ウルダハ
    Posts
    957
    Character
    Max Wind
    World
    Balmung
    Main Class
    Marauder Lv 55
    Quote Originally Posted by Kiote View Post
    Crowd noise is not a simple thing.

    I don't know about you, but I would very much hate for them to just add a continuous loop of inaudible chatter in the background. Other games have tried that and it is incredibly annoying.

    They need to find a way to implement a lot of random little individual noises so it doesn't just sound like a constant dull roar.
    They could just make a lot of sound bit and reuse some their old ff13 sound bits that aren't ff13 exclusive and play about 5 of them at the same time and have the bits play at random so you'll occasionally hear the same bit but it will be not as noticeable. They could also just have all the npc sound bits in a city play at the same time and have the bits become louder as you get closer to npc saying them and lower as you walk further away. The problem might be high cpu usages so some lag...
    (0)

  5. #65
    Player
    Uriahnool's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    234
    Character
    Uriah Nool
    World
    Balmung
    Main Class
    Gladiator Lv 50
    It would be so awesome if you could hear npc's clapping for a street performer or laughing at other NPC's while passing by. However, I'd be just fine with ambient background chatter in a busy place like the markets. The problem with individual NPC sounds that are unique and audible are that if you're camping next to one for any length of time while crafting or being afk or waiting for a group, it can get annoying on a loop. In busy places the noises can also be confusing.
    (0)
    "There's a time when a man needs to fight, and a time when he needs to accept that his destiny is lost, that the ship has sailed, and that only a fool would continue. The truth is, I've always been a fool."

  6. #66
    Player
    tymora's Avatar
    Join Date
    Mar 2011
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    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Love this feature but I am 100% sure people will bitch about NPCs going to bed, leaving them unable to start/complete quests.
    (0)

  7. #67
    Player
    Aish's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    103
    Character
    Aish Iragawa
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    I'd love to see roaming patrols of NPC guards that beat up Mobs that get too close to a major road. (Well-traveled roads are supposed to be safe after all.)

    It'd also be cool to see actual caravans taking these roads between cities with guards escorting them. The NPC caravan could just keep pacing back and forth along the roads between Grid, Uldah and the Ferry dock at Limsa (or other sensible termination point for an overland trade route) and actually go through multiple zones. Maybe you could make it in to a wandering NPC vendor?

    I suppose you could make it in to a FATE too...though I'd prefer not since we already have Caravan escorts and I'd like to just see a caravan make it from point A to point B without worrying about personally leading the defense.
    (0)

    -Thank You Digirotta

  8. #68
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Zenaku View Post
    Even with the new coding and engine they have issue adding simple things? Or it's something else that i'm not understanding?
    It's not a "simple thing" to implement. But odds are they want to design it so that it isn't something that requires stronger hardware.

    Just because something sounds "simple" to you, doesn't mean it actually is.
    (3)

  9. #69
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kiote View Post
    Crowd noise is not a simple thing.

    I don't know about you, but I would very much hate for them to just add a continuous loop of inaudible chatter in the background. Other games have tried that and it is incredibly annoying.

    They need to find a way to implement a lot of random little individual noises so it doesn't just sound like a constant dull roar.
    There was a Oblivion mod and Skyrim mod that added chatter in the background (hammers, talking, neighbors yelling at each other to go to sleep or shut their dog up, a funny joke to Dane Cook was a neighbor telling him to shut his key up while he was trying to get in the house.. lol), certain circumstances would raise or lower the sound - like distance, time, moving or not moving, other priority sounds playing (audible npcs vs inaudible).


    GW2 npc screaming the same-thing everday is bad - so they should definitely take a peak into what it would be like 2 hours non stop.


    Also somethings should be a dull roar like if you are by a giant mist engine- if you dont like the roar get away from the mist engine silly lol.

    @this is really easy to do (not you Kiote): Adding ambient sounds with no 3d point isnt too bad, but as you add all of the ifs, buts, wheres, and whens its definitely more than a 2 hour trip to the grindstone.
    (0)
    Last edited by Shougun; 02-02-2013 at 07:58 AM.

  10. #70
    Player
    Takeshi_Eiketsu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    174
    Character
    Takeshi Eiketsu
    World
    Maduin
    Main Class
    Pugilist Lv 90
    Woohooo! Can't wait to see NPCs wondering around and messing with stuff. Get's old only seeing PC characters running around...

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