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  1. #1
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    Azyreal's Avatar
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    K'shtath Azy
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    [SWITCH 2] Unable to use Pro Controller back buttons

    Hello,
    I don't know if this is the best place to talk about this, but the Switch 2 version doesn't take advantage of the Pro Controller 2 back buttons. The "Map Controller" setting only show Joy-Cons with a limited amount of inputs, and the regular "keyboard" action mapping window doesn't take controller inputs, so you can't assign those inputs to a hotbar button anyway...

    I don't know how other platforms handle this with their own controller, but a simple fix would be the ability to map hotbar buttons to controller inputs ? Or to just detect the Pro Controller and adjust the relevent settings.

    Thanks !!
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  2. #2
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    AshWeststar's Avatar
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    Ash Weststar
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    To map the Switch 2's GL/GR buttons, hold the HOME Button, then navigate to the bottom where it says GL/GL Buttons, and tap them to set which button they map to. They are not exposed to games as unique buttons.
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  3. #3
    Player
    Azyreal's Avatar
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    Quote Originally Posted by AshWeststar View Post
    To map the Switch 2's GL/GR buttons, hold the HOME Button, then navigate to the bottom where it says GL/GL Buttons, and tap them to set which button they map to. They are not exposed to games as unique buttons.
    Yes, but they're not extra buttons then... They can only mimic buttons that are already in-use since FFXIV controller scheme pretty much uses everything already.
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  4. #4
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    AshWeststar's Avatar
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    Ash Weststar
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    I looked into this further. GL and GR can be detected by games as separate inputs, rather than only acting as remapped copies of other buttons.

    Nintendo Switch 2 Welcome Tour detects them independently in its "Open the GL/GR Locks" minigame (gameplay video).

    Nintendo of America's Nate Bihldorff (article) also stated:

    So there is no question in my mind that we will have developers who specifically assign something to [the 'GL' and 'GR' buttons].
    Apparently, games can support GL and GR as distinct inputs.
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  5. #5
    Player
    Azyreal's Avatar
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    Thanks ! That's really interesting. I hope third party devs have access to this kind of input detection.
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