Hello, I have some feedback for the Exploratory Missions post-Occult Crescent.

I won't talk about FATE and Critical Engagements timers and the need for a buffer to allow people to get to the content, but instead about the restriction to level 100 jobs in OC.

I get that Bozja allowed for leveling up 70 -> 80 because of the lack of Deep Dungeon in Shadowbringers, but why not make this a staple of Exploratory Missions ? More ways to level up are good, some people may not like Deep Dungeons or Dungeon content in general (or experience Dungeon fatigue) and would like to change how they play the game for a little bit.
It's even better for the content, because right now in OC everyone is incentivized to play Tanks in order to minimize damage taken and maximize FATE participation rating...

Maybe World Raids will offer the solution to this by allowing everyone to level up directly in the open world ?

Thanks for your time and for developing a great game