Quote Originally Posted by Thsscks View Post
So why do you still don't want them to add it even if aren't having any disadvantages from it aside from a temporary debuff? And btw a sp loss would still affect you if you weren't rank 50 for that discpline.
It isn't really such an uncommon mechanic to add. It's better than a loss of durability on your equipped items and has more meaning than a temporary debuff.
And really don't you get more satisfaction from completing a tough task when the stakes are high?
Like with gambling, do you get the same satisfaction when you win by going all in with all the money you have than when you just bet 5 dollars (assuming 5 dollars isn't all you have)?
The same is with games, they are more satisfying and involving when you can actually lose something you worked quite a bit for.
It's dull if a temporary debuff is all you get, which you can easily avoid the annoyance of by just doing something else for a couple minutes.
No the risk vs reward system has no effect on me or my enjoyment. Not even when gambling. When playing Black Jack and roulette I tend to change the odds so they are in my favor and I feel pretty damn good taking the Casino's money. I don't doubt that a harsher death penalty makes it feel better for you and some others but there are just as many that don't feel the same way as you.