Quote Originally Posted by Xzen View Post
Even though the NMs we have now are easy they are harder and take some strategy to kill and are satisfying to take down and that satisfaction would not be made any greater by the addition of a death penalty.The only thing that would add to my satisfaction is if they added NMs that were much harder ans challenging than the ones we have now. Nowhere in my post did I mention luck when it comes to learning the strategy for killing NMs in either system. Also if there is no level/rank down then the sp/xp loss doesn't change anything since your likely rank 50 sitting at 100k sp tnl if you're hunting NMs etc.
So why do you still don't want them to add it even if aren't having any disadvantages from it aside from a temporary debuff? And btw a sp loss would still affect you if you weren't rank 50 for that discpline.
It isn't really such an uncommon mechanic to add. It's better than a loss of durability on your equipped items and has more meaning than a temporary debuff.
And really don't you get more satisfaction from completing a tough task when the stakes are high?
Like with gambling, do you get the same satisfaction when you win by going all in with all the money you have than when you just bet 5 dollars (assuming 5 dollars isn't all you have)?
The same is with games, they are more satisfying and involving when you can actually lose something you worked quite a bit for.
It's dull if a temporary debuff is all you get, which you can easily avoid the annoyance of by just doing something else for a couple minutes.