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  1. #11
    Player
    Dragonhand's Avatar
    Join Date
    Apr 2011
    Posts
    62
    Character
    Maffer Dragonhand
    World
    Odin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Xzen View Post
    The problem is even in FFXI the death penalty didn't promote players to be any better. The bad players will still bad so it fails in that regard. Also when most of this games content is designed to WTF pwn you regardless of skill the harsh death penalty just flat out makes no sense. Making players stand around for 3 minutes with their hands in their pockets is within the tolerable threshold and punishment enough.
    I've faced xp loss only in Lineage 2, when the game had a 4% xp loss. When those 4% started to mean a full week of farming mobs, I started to be much more carefully and dedicated into not dieing uselessly by staying in healers range and keep my healer alive at all costs. Obviously bad players will remain bad players, that will happen with or without penaltys. But medium players will fell more motivated to learn how to properly do things when they start deleveling instead of leveling. My point of view...


    Quote Originally Posted by Nakiamiie View Post
    I, too, am against this idea. EXP loss is what made me quit FFXI in the end, it makes things too harsh when your death is caused by the carelessness of others AND EXP/SP is our character growth, what we work so hard for. I don't like having my reward being taken away.

    So, please, never change the death system for EXP/SP loss. Thank you.
    Do you know what happens in real life when you die? You guessed it, you die.
    In my perfect concept of a game, death penalty would include the real chance of losing your character.
    Does it seams too much for you? Diablo 2 have the Hardcore system where if u died it would be permanently, no second chances. And it still had an huge player base. But I'm not so rigid, I don't think that losing your character over death would be beneficial to a game (unless some very strict rigid conditions apply).

    In final fantasy, saying I don't my "effort be taken away" finds a great solution in a death penalty system, and the solution is simply play better.



    Also, thumbs up for Mugiwara. "Im tired of my hand being held" is exactly my thoughts, had enough of that in wow.
    (3)
    Last edited by Dragonhand; 04-12-2011 at 10:36 AM.