Heya!

The Death system right now really needs something that tells the players to be scared of death.
By far, this is the best idea I've ever seen in every thread in this forum. I also approve the tweak of Clawfury by not letting the player to earn any SP until weakness is done.
That could help the players to form better their tactics on monster killing instead of zombiekill things.

What about the durability? Do you think it has to be lowered too by a certain percentage?
As for myself, I'm neither cold or hot about that, but the main concept would be: Die fast, Repair fast.

See ya!