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  1. #1
    Player
    Dragonhand's Avatar
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    Apr 2011
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    62
    Character
    Maffer Dragonhand
    World
    Odin
    Main Class
    Scholar Lv 70
    Wile no one likes losing xp/sp on death, it is actually one of the best features on a game. I tend to find games without xp loss on death to fail in promoting a survival instinct. I understand that ppl says it is a bad thing, everything that downgrades your character is bad, but a penalty is supposed to be bad, to make you learn from your mistakes and make you value staying alive.

    I agree with the original 10% from ff xi, but as long it is at least 4% i'm ok with it.

    I think I remember that Star Wars actually made you lose your character if you died (at least if u were a Jedi). Was it bad? ofc yes. Did it made you think twice b4 putting yourself in danger? hell yah! I'm just saying, independently if we like it or not, the higher the penalty is, the more we value our experience. Another example is lineage 2, it had an original xp loss of 4% on death, with a 70% xp recover from special resurrection spells (only made by 2 classes of the game). When nc added multiple ways of reducing that percentage to 2%, 1% and 0,25% the pvp just downgraded exponentially, ppl stopped caring about dieing.
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  2. #2
    Player

    Join Date
    Mar 2011
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    Ul'dah
    Posts
    334
    Quote Originally Posted by Dragonhand View Post
    Wile no one likes losing xp/sp on death, it is actually one of the best features on a game. I tend to find games without xp loss on death to fail in promoting a survival instinct. I understand that ppl says it is a bad thing, everything that downgrades your character is bad, but a penalty is supposed to be bad, to make you learn from your mistakes and make you value staying alive.

    I agree with the original 10% from ff xi, but as long it is at least 4% i'm ok with it.

    I think I remember that Star Wars actually made you lose your character if you died (at least if u were a Jedi). Was it bad? ofc yes. Did it made you think twice b4 putting yourself in danger? hell yah! I'm just saying, independently if we like it or not, the higher the penalty is, the more we value our experience. Another example is lineage 2, it had an original xp loss of 4% on death, with a 70% xp recover from special resurrection spells (only made by 2 classes of the game). When nc added multiple ways of reducing that percentage to 2%, 1% and 0,25% the pvp just downgraded exponentially, ppl stopped caring about dieing.
    The problem is even in FFXI the death penalty didn't promote players to be any better. The bad players will still bad so it fails in that regard. Also when most of this games content is designed to WTF pwn you regardless of skill the harsh death penalty just flat out makes no sense. Making players stand around for 3 minutes with their hands in their pockets is within the tolerable threshold and punishment enough.
    (2)
    Last edited by Xzen; 04-12-2011 at 08:43 AM.

  3. #3
    Player
    Dragonhand's Avatar
    Join Date
    Apr 2011
    Posts
    62
    Character
    Maffer Dragonhand
    World
    Odin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Xzen View Post
    The problem is even in FFXI the death penalty didn't promote players to be any better. The bad players will still bad so it fails in that regard. Also when most of this games content is designed to WTF pwn you regardless of skill the harsh death penalty just flat out makes no sense. Making players stand around for 3 minutes with their hands in their pockets is within the tolerable threshold and punishment enough.
    I've faced xp loss only in Lineage 2, when the game had a 4% xp loss. When those 4% started to mean a full week of farming mobs, I started to be much more carefully and dedicated into not dieing uselessly by staying in healers range and keep my healer alive at all costs. Obviously bad players will remain bad players, that will happen with or without penaltys. But medium players will fell more motivated to learn how to properly do things when they start deleveling instead of leveling. My point of view...


    Quote Originally Posted by Nakiamiie View Post
    I, too, am against this idea. EXP loss is what made me quit FFXI in the end, it makes things too harsh when your death is caused by the carelessness of others AND EXP/SP is our character growth, what we work so hard for. I don't like having my reward being taken away.

    So, please, never change the death system for EXP/SP loss. Thank you.
    Do you know what happens in real life when you die? You guessed it, you die.
    In my perfect concept of a game, death penalty would include the real chance of losing your character.
    Does it seams too much for you? Diablo 2 have the Hardcore system where if u died it would be permanently, no second chances. And it still had an huge player base. But I'm not so rigid, I don't think that losing your character over death would be beneficial to a game (unless some very strict rigid conditions apply).

    In final fantasy, saying I don't my "effort be taken away" finds a great solution in a death penalty system, and the solution is simply play better.



    Also, thumbs up for Mugiwara. "Im tired of my hand being held" is exactly my thoughts, had enough of that in wow.
    (3)
    Last edited by Dragonhand; 04-12-2011 at 10:36 AM.

  4. #4
    Player

    Join Date
    Mar 2011
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    Ul'dah
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    Quote Originally Posted by Dragonhand View Post
    I've faced xp loss only in Lineage 2, when the game had a 4% xp loss. When those 4% started to mean a full week of farming mobs, I started to be much more carefully and dedicated into not dieing uselessly by staying in healers range and keep my healer alive at all costs. Obviously bad players will remain bad players, that will happen with or without penaltys. But medium players will fell more motivated to learn how to properly do things when they start deleveling instead of leveling. My point of view...




    Do you know what happens in real life when you die? You guessed it, you die.
    In my perfect concept of a game, death penalty would include the real chance of losing your character.
    Does it seams too much for you? Diablo 2 have the Hardcore system where if u died it would be permanently, no second chances. And it still had an huge player base. But I'm not so rigid, I don't think that losing your character over death would be beneficial to a game (unless some very strict rigid conditions apply).

    In final fantasy, saying I don't my "effort be taken away" finds a great solution in a death penalty system, and the solution is simply play better.



    Also, thumbs up for Mugiwara. "Im tired of my hand being held" is exactly my thoughts, had enough of that in wow.
    I've been playing MMOS since UO launch and experienced full loot PvP etc etc. To put it simply the mechanic does not make the game fun. In FFXI I have been in parties where I had lost entire levels which could mean a full weeks worth of work (before SE made it easy mode level up) all because one person in the group was a bad player. That wasn't fun and I don't have fond memories of it. Before you say anything about just tossing that player that was back when people were standing around for 5 hours just LFG to level so tossing some one right away for being a bad player wasn't really an option. While I have had fun in the past in games with harsh death penalties the penalties themselves in no way made the game more fun. A lot of people have also said "it makes it exciting" or "It gives me a rush" but the first thing I learned in those games was that getting "excited" or getting "a rush" often led to making mistakes. So the first step to becoming a better player was not feelling that way. Instead I enjoy the feeling of accomplishment to which the threat of losing a level or gear had no effect on.
    (5)
    Last edited by Xzen; 04-12-2011 at 02:27 PM.