I wasn't expecting you to stay gone anyway. Otherwise I wouldn't have replied.

SP is tried and tested and works. And it has evolved. It used to be just straight SP loss, but as more casuals joined the scene, they relaxed the penalty a bit and started allowing for buyback.

The problem with your idea of forcing you to buy Guildleves if you die too many times in a week is A) the penalty doesn't kick in for a long time (no true reason to worry about it) and B) again, it's just gil.

And there is a GIANT difference between Anima and Gil. Anima is limited and only refreshes at a fixed rate. Gil is not. You couldn't just limit the amount of Gil since the economy is already flooded with too much (and if they did, as soon as they started, new players would be at a HUGE disadvantage).

I'm not the one who said "go back and play a different game" just because I disagreed with what we should have for a death penalty.

So you still have yet to explain why it's so horrible to lose SP. Even better, why it's so horrible to have the choice of losing SP or Anima. There are a plethora of different ways we could handle death penalty, and no matter what you end up doing it's going to be a timesink somewhere down the line. Even if its in the form of positive reinforcement.