Quote Originally Posted by Sonic_the_Hedgehog View Post
Anyway, the reason I don't want to lose SP is because it's nothing but a timesink, nothing is worse than spending an hour, two hours, or three hours getting a bunch of EXP and seeing half of it go away because of one death. All that wasted time, I could be getting my subjob quest done, but now I have to level up again. Now you're probably gonna say, "It's a penalty, it's supposed to be bad!!", but if it's so supposed to be that way, why are you even suggesting an option to buy it back? I still think there's other ways to penalize players than taking away SP.
Gear damage is a timesink. Weakness is a timesink... any form of penalty is a timesink. So you have no point. My point is that Gil is so easy to get, that it's not a significant enough discouragement. If you would bother reading, I said I prefer Anima as the buyback currency, but I put Gil in there as an option for SE to consider as well.

I finally see your problem. You seem to think that you'll lose hours of SP from a single death. That's RIDICULOUS. I suggested maybe 5% of the SP needed to level. SP penalties don't have to be as harsh as they were in FFXI.


I said MMOs these days, besides if there's LOTS of MMOs with EXP loss then you should probably be playing those instead. Anyway this is last post in this topic, I don't care what else you write, so you don't even have to respond to this message.
So very mature of you. At least we won't need to listen to you repeating "I don't want SP loss" over and over without any real reasoning behind it. I especially loved the "go back to <insert MMO> retort". *rolleyes*

Aion was released "these days". It has an xp penalty.