I'm not for loosing SP on death, but i do rather loose SP than have to fumble with more repairs under the current system. I'm glad with the durabilty fix of one of the previous patches, i don't want something back that will change it all around again. Im thinking about npc repairs to 100% and less steep costs, player repairs give more durability on item for period of time or maybe they can invent some nice temporary buffs that are added by player repairs.