Quote Originally Posted by Grit View Post
FFXI:

"Oh crap, we're going to wipe! Everybody kick it into high gear and use your 2 hour abilities!" (High sense of urgency)

FFXIV:

"Meh.. we'll just walk back. Who cares." (no sense of urgency)


One of the main problem factors are guildleves themselves. The way they are designed causes an inherent lack of urgency because usually you have more than enough time to finish, even if you die a couple of times. We need more content.

Lack of strategic battles are another factor.
I think strategic battles would add a lot more to this game and add a sense of urgency. I would rather them increase the difficulty of battles, than increase the penalties. Heck when they add the raid dungeons, add some kind of penalty for that. Like when you die, you can't do the dungeon again until the next day or next week. If that happened people would be more cautious.