FFXI:

"Oh crap, we're going to wipe! Everybody kick it into high gear and use your 2 hour abilities!" (High sense of urgency)

FFXIV:

"Meh.. we'll just walk back. Who cares." (no sense of urgency)


One of the main problem factors are guildleves themselves. The way they are designed causes an inherent lack of urgency because usually you have more than enough time to finish, even if you die a couple of times. We need more content.

Lack of strategic battles are another factor.