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  1. #1
    Player
    Kaedan's Avatar
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    Mar 2011
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    Kaedan Burkhardt
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    Atomos
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    Gunbreaker Lv 100
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Well haven't you thought that some people read you first post and just didn't like your idea, like me. I don't care if I get to buy it back, I DO NOT want to lose SP/EXP at all! Can you read that?

    LOL

    See, this is why we can't have a rational discussion. You completely ignore a major part of the idea that another part is contingent on. You can't separate them man... they are parts of the same thing.


    Ok, so let's assume that you can buy back the SP with Gil, just for arguments sake. So, please enlighten me to how spending Gil to buy back your SP would be any different than spending Gil to repair your equipment. In both cases, you are spending Gil to repair something.
    (2)

  2. #2
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    Quote Originally Posted by Kaedan View Post
    Ok, so let's assume that you can buy back the SP with Gil, just for arguments sake. So, please enlighten me to how spending Gil to buy back your SP would be any different than spending Gil to repair your equipment. In both cases, you are spending Gil to repair something.
    You're right the underlying idea is same (spend gil, get something lost back) but I see the repair system being better than yours. Having your equipment repaired is better for those who love crafting and the economy. There are four gil sinks for the repair system (NPC repair, self repair by buying the mats, paying another player to repair, or buying new equipment) compared to your one. Also having your equipment repaired all the time would be annoying, remember people used to complain about that before the Devs changed the rates.

    Anyway, since both systems are similar then why do you feel like yours is better? Even in your OP you said money is easily obtainable, so your idea won't be much of a deterrent either. A majority of people don't want lose SP/EXP and are fine with the equipment repair system. So if both are similar then way not go with the idea that everyone is content with?
    (1)

  3. #3
    Player
    Kaedan's Avatar
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    Kaedan Burkhardt
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    Atomos
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    Gunbreaker Lv 100
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Anyway, since both systems are similar then why do you feel like yours is better? Even in your OP you said money is easily obtainable, so your idea won't be much of a deterrent either. A majority of people don't want lose SP/EXP and are fine with the equipment repair system. So if both are similar then way not go with the idea that everyone is content with?
    I would prefer to buy back SP with Anima. And then possibly add a system that allows you to purchase a limited amount of Anima per day back with Gil.

    That would give you ultimate choice. When you die, you could chose whether to lose SP or buy it back with Anima. And then, if you wanted to replenish your Anima (there would have to be limits on it), you could spend Gil to get some back.

    The key here is choice. With Yoshi's idea, there is no choice. It's just equipment damage, which you spend money on (and is not discouragement against death whatsoever). With my system, you'd have a choice between SP, Anima, and Gil. It gives choices for both Hardcores and Casuals and is perfectly in the middle of the split thinking.
    (2)

  4. #4
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    Quote Originally Posted by Kaedan View Post
    I would prefer to buy back SP with Anima. And then possibly add a system that allows you to purchase a limited amount of Anima per day back with Gil.

    That would give you ultimate choice. When you die, you could chose whether to lose SP or buy it back with Anima. And then, if you wanted to replenish your Anima (there would have to be limits on it), you could spend Gil to get some back.

    The key here is choice. With Yoshi's idea, there is no choice. It's just equipment damage, which you spend money on (and is not discouragement against death whatsoever). With my system, you'd have a choice between SP, Anima, and Gil. It gives choices for both Hardcores and Casuals and is perfectly in the middle of the split thinking.
    There's choice in Yoshi's system too, have equipment that's effective or not. Maybe when the equipment penalty comes into effect when you die the durability of all your equipment goes to zero and that having 0% durability would be much worse then it is now. Your Anima system just goes back to the same thing, using gil to get SP back, just with an extra step. In that case how about when you die, you get the equipment penalty, you lose some Anima, and you have to pay an NPC to get some Anima back. That sounds like a better idea and you don't lose any SP/EXP. Also since we're assuming things, who's to say that'll even keep the Anima system in when they put Chocobos in the game, that would make your system and mine nil.
    (0)

  5. #5
    Player
    Kaedan's Avatar
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    Kaedan Burkhardt
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    Gunbreaker Lv 100
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    There's choice in Yoshi's system too, have equipment that's effective or not. Maybe when the equipment penalty comes into effect when you die the durability of all your equipment goes to zero and that having 0% durability would be much worse then it is now. Your Anima system just goes back to the same thing, using gil to get SP back, just with an extra step. In that case how about when you die, you get the equipment penalty, you lose some Anima, and you have to pay an NPC to get some Anima back. That sounds like a better idea and you don't lose any SP/EXP. Also since we're assuming things, who's to say that'll even keep the Anima system in when they put Chocobos in the game, that would make your system and mine nil.
    Let me ask you this: Why are you so afraid of losing SP?
    (0)

  6. #6
    Player
    Zuellni's Avatar
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    Mar 2011
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    Gridania
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    Character
    Zuenini Zueni
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kaedan View Post
    The key here is choice. With Yoshi's idea, there is no choice.
    Would you really choose not to buy back your SP after death? It really doesn't seem like much of a choice, since I don't think many people would choose to take an SP hit over conserving anima.

    Also, where would one go to buy back SP? Would it be an option at the Aetheryte? Or would you have to go back to town? My concern is that, wasted time from party wipes would just be changed to wasted time waiting on the players that go "brb, gonna go buy back my sp" in this system.

    With that said, I do think there should be some sort of death penalty that is harsh enough so people play well.
    (0)