Nah I'll stick to sp loss because like Kaedan's idea, you can buy it back.My idea is perfectly as valid as your idea, except mine would actually create more rational players. Also strategy would have to planned before most battles. Anyway Yoshi-P's idea is the best and that has a gil sink, thus giving you what you want, another sink in this game.
To you guys that want SP/EXP loss, can you think outside the box? There are much better penalties to be thought of than SP/EXP loss. Like having your character run extra slow for an hour, you can't access your inventory for a day, or after dying a certain amount of times during the week, for a month you have to pay a fee to get guideleves, because the Adventurer's Guild finds you incompetent. Come on there are more ideas out there!!!!
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