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Ergebnis 31 bis 40 von 147
  1. #31
    Player
    Avatar von DeadRiser
    Registriert seit
    Mar 2011
    Ort
    Limsa Lominsa
    Beiträge
    2.612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Druide Lv 70
    Zitat Zitat von RobotRivers Beitrag anzeigen
    Stay away from losing xp on death because no one wants that, if you're looking for a good penalty for death you need to stick with the basics, because it is a penalty just having to run back to where you died at.
    I mean WHO actually wants to LOSE their xp they earned? no one.. i swear people don't think before they say things. Who gives a flying f*ck if you don't want xp loss, because in the end, you will fight BETTER to not lose xp. It's called and incentive to not die just like having rank requirements on items. Oh and Kaedan, just ignore Reika since she's being completely ignorant to the whole situation and OP
    (0)

  2. #32
    Player
    Registriert seit
    Mar 2011
    Ort
    リムサ ロミンサ
    Beiträge
    1.084
    Zitat Zitat von DeadRiser Beitrag anzeigen
    I mean WHO actually wants to LOSE their xp they earned? no one.. i swear people don't think before they say things. Who gives a flying f*ck if you don't want xp loss, because in the end, you will fight BETTER to not lose xp. It's called and incentive to not die just like having rank requirements on items. Oh and Kaedan, just ignore Reika since she's being completely ignorant to the whole situation and OP
    WHO actually wants to die? You will fight BETTER to not die. I think if your character dies, you have to create another one. That would really give incentive for people to play better and be more efficient.
    (2)

  3. #33
    Player
    Avatar von DeadRiser
    Registriert seit
    Mar 2011
    Ort
    Limsa Lominsa
    Beiträge
    2.612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Druide Lv 70
    Zitat Zitat von Sonic_the_Hedgehog Beitrag anzeigen
    WHO actually wants to die? You will fight BETTER to not die. I think if your character dies, you have to create another one. That would really give incentive for people to play better and be more efficient.
    Now your just using sarcasm to prove your point that fails...They need some other kind of sink in this game and this would help. Wow running from the aertheryte back is SOOOO bad. Really? That's your incentive to not die? People just want this game handed to them on a silver platter is all
    (1)

  4. #34
    Player
    Registriert seit
    Mar 2011
    Ort
    リムサ ロミンサ
    Beiträge
    1.084
    Zitat Zitat von DeadRiser Beitrag anzeigen
    Now your just using sarcasm to prove your point that fails...They need some other kind of sink in this game and this would help. Wow running from the aertheryte back is SOOOO bad. Really? That's your incentive to not die? People just want this game handed to them on a silver platter is all
    My idea is perfectly as valid as your idea, except mine would actually create more rational players. Also strategy would have to planned before most battles. Anyway Yoshi-P's idea is the best and that has a gil sink, thus giving you what you want, another sink in this game.

    To you guys that want SP/EXP loss, can you think outside the box? There are much better penalties to be thought of than SP/EXP loss. Like having your character run extra slow for an hour, you can't access your inventory for a day, or after dying a certain amount of times during the week, for a month you have to pay a fee to get guideleves, because the Adventurer's Guild finds you incompetent. Come on there are more ideas out there!!!!
    (1)

  5. #35
    Player
    Avatar von Ceons
    Registriert seit
    Mar 2011
    Beiträge
    336
    Character
    Ceons Asmeia
    World
    Moogle
    Main Class
    Waldläufer Lv 54
    NO SP LosS!!!! NO THANK YOU!!! omg.. Seriuosly....? -.-
    (0)

  6. #36
    Player

    Registriert seit
    Mar 2011
    Ort
    Gridania
    Beiträge
    29
    You know death of your character upon death will not work because people are going to be doing end game bosses... now can you tell me you've defeated a boss without some mistrials? If not then kudos to you but for a game that has a monthly payment you have to get somewhere and have something to prove for it.

    EDIT: O BTW I didn't mean to have the penalty of JUST running back, durability loss and gil loss is sufficient along those lines.
    (0)

  7. #37
    Player
    Registriert seit
    Mar 2011
    Ort
    Gridania
    Beiträge
    1.620
    /against sp/exp loss
    (1)

  8. #38
    Player
    Registriert seit
    Mar 2011
    Ort
    リムサ ロミンサ
    Beiträge
    1.084
    Zitat Zitat von RobotRivers Beitrag anzeigen
    You know death of your character upon death will not work because people are going to be doing end game bosses... now can you tell me you've defeated a boss without some mistrials? If not then kudos to you but for a game that has a monthly payment you have to get somewhere and have something to prove for it.
    I was kidding, I wouldn't actually want that. I still think Yoshi-P's idea is the best one.
    (1)

  9. #39
    Player
    Registriert seit
    Mar 2011
    Ort
    Gridania
    Beiträge
    1.620
    Yeah um, I'd rather have Yoshi's ideas instead of the playerbase this time around.
    (1)

  10. #40
    Player
    Avatar von Kaedan
    Registriert seit
    Mar 2011
    Beiträge
    1.891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Revolverklinge Lv 100
    I'm not surprised so many of the "anti-DP" people aren't even reading the first post.

    Did you skip over the part where you can buy your SP back with Anima (possibly even Gil)?

    ...
    ....
    .....

    Yeah, thought so. Before you try to contribute to a discussion (and I use that term VERY loosely for some of the posts here), please make sure you read and understand the whole concept.
    (2)

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