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Results 141 to 147 of 147
  1. #141
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    one thing most of you havent considered is this game isnt built like FF, monsters can and will kill you, they expect you to dust yourself off, an fight again. Adding real difficulty to this game, also has to contain abilities which can kill you, FF has always had skills which could probably own you (doom 5) skills that take you to 1 hp, etc. Now, most people will never use content, or complain about content which takes away their progress. Like in ffxi, most people were pansies until they reached level cap.

    The answer to making the game more challenging is having more skills, which if handled wrong can lead to death, also making it so that deaths really increase the chance of a wipe. This is more counterproductive if people are afraid to fight that content, unless the reward is extremely high, people will take the safer route. People will kill crabs that take longer to fight and have simple patterns rather than beastmen who have less hp, but are more difficult much like in ffxi.

    You are not improving the game by encouraging pansified play.
    (1)

  2. #142
    In a game that is already excessively shot-through with time-sinks(cumbersome battle, no personal transportation beyond anima in a huge, dull world, menus upon menus, tedious crafting, numbing grinding) I don't think it's in the best interest of SE to be giving another reason not to play the game. Too many deaths occur by accident, so forming a just punishment is silly. The whole argument of 'It will make people better players" is ridiculous, it will make people ex-players and SE doesn't want that obviously. If all you die-hards are so torn up about not being penalized, next time you die in-game, go grind sp on your R50 job for four hours and just imagine you were penalized.

    Square should really be focusing on turning this game into something enjoyable--not trying to rekindle some nostalgia. Harsh death penalties that stop people from playing is absurd to me, dying on an NM, having to wait on weakness and run back to find a rival LS has taken your claim is punishment enough.
    (1)

    http://bluegarter.guildwork.com/

    Please Rate and Follow this Amazing Thread--A Better Eorzea for the Future!
    http://forum.square-enix.com/ffxiv/threads/12971-One-to-Fifty-One-Zone-Long-OP

  3. #143
    Player
    Ceons's Avatar
    Join Date
    Mar 2011
    Posts
    336
    Character
    Ceons Asmeia
    World
    Moogle
    Main Class
    Archer Lv 54
    Please no more things to make this game look any worse than it already does in the eyes of the word. No more punishment for playing or trying new things... NO EXP/SP LOSS PLS!
    (1)

  4. #144
    Player

    Join Date
    Apr 2011
    Posts
    27
    SP loss...no thank you!
    (1)

  5. #145
    Player
    Uzziah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lomiinsa
    Posts
    79
    Character
    Uzziah Jehiel
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    please bing back a penalty for death. This game is entirely too easy already, ffs.

    They might as well just have npcs in town handing out a random amount of gil every game day. It's already little more than that anyway.

    No challanges left at all are there?
    (0)

  6. #146
    Player
    Ceons's Avatar
    Join Date
    Mar 2011
    Posts
    336
    Character
    Ceons Asmeia
    World
    Moogle
    Main Class
    Archer Lv 54
    Quote Originally Posted by Kaedan View Post

    Update EDIT: If the idea above seems too much for some, I would like to add support to an idea that Clawfury came up with:

    While Weakness is in effect, you will gain no SP/XP. Otherwise, the system stays the same.
    That I don't mind. However, LOSING SP... That would be a big no from me.
    (1)

  7. #147
    Player

    Join Date
    Apr 2011
    Posts
    19
    We should get xp/sp death penalties with different tiers of raise which can recover different amount of xp/sp like FFXI. Right now when you see others dying you'd just keep going because they'd instantly respawn thus you don't even feel the need to help out. In FFXI, when you or your entire PT wipes, you'd look around (or even /tell a friend) hoping someone could come raising the group, which totally helped building relationships with others especially those who took the trouble (and risk) just to come clear the mobs and raise you.
    (0)

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