The blacklist feature in game is really useful with the addition of pulling out characters from view. However, the small number 200 (I know it sounds like a lot, but in a game with 100s of thousands of players, that's a drop in the bucket) as well as being forced in duty via roulette - there are major oversights regarding this feature.
With the announcement that the roulette pool will be region wide instead of data center, there's no excuse here to continue to cripple the blacklist feature in preventing players from grouping up with those on their blacklist. There will be such a large player pool that having numerous players on blacklist shouldn't hurt match making. An alternative to this would be a priority based system so if one player is being targeted (still don't see how this could hurt with around 300,000+ players in NA region alone) they could still get into the roulette. The priority system would work - if possible, place player in a party without blacklisted player, after a period of time or if no parties meet requirements - place player in party with blacklisted player as it is now. You could put a preference checkbox in the duty finder same as join party in progress.
Request:
1. Prevent duty matchmaking with players on blacklist or introduce a priority system.
2. Increase the number of allotted slots for blacklist from 200 - a greater number (1000 might be a good start, and hopefully no one would cap that)
3. REMOVE player from friend list of blacklisted player.
4. Account wide sync'd blacklist.
Socially, we can argue and debate all day whether or not maxing out 200 slots or requiring these features is necessary - that's not the point. The point is to have this option if a player chooses. As it is now, forcing players into parties with a blacklisted player and the small number compared to the large player pool for dailies / roulettes is very dated and should be changed especially after over a decade for some of us.


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