I prefer having passive traits that are not a game breaker, about stats i would prefer having little differences so you can choose the race and type of your liking without worrying about the stats on the jobs you prefer playing.
I am galka and still all for it. I miss the racial bonuses and took pride in maging well in xi with an mp gimp. Why have different races if they arent going to be different? I thought that by making 2 types of each race with the clans solved the problem of what to do if you wanted to be a Galka mage or a Lala tank. Just have one clan spec more for melee and one for mages. Problem solved.
i'm not for or against it. the only thing i am against is adding bonuses later on in the game where the class you hae been using for over 2 years becomes less good because of them. i just don't like the idea that we play for 2 years and then all of a sudden youe lala tank becomes weaker than another tank with less experience or gear.
if he adds it to where early in the game this race is better at this job then i'm fine with it as long as by the time you reach cap you are on par with every other race.
http://crystalknights.guildwork.com/
I have thought long and hard on this subject, dating back to when the game was first released and I say yes, however I believe RSA should be limited to flavor and not strength. The following is just an example.
HYUR:
Active: Quick-Learner; increases exp bonus by 10% for 10 mins. Only when not in a party (CD 60 mins)
Passive: Metabolism; extends food timers by 10 minutes (Only works with food)
MIQOTE:
Active: One with Chocobo; Increase run speed on chocobo for 10mins (60min CD)
Passive: Gem Finder; increase shard drop rate by 5%
LALAFELL:
Active: Bravery; Regen/Refresh effect 1min only when not in a party. (CD 60mins)
Passive: Minimal Threat; Smaller threat radius
ROEGADYN:
Active: Treasure Hunter; monsters drop 5% more gil for 10 mins (60min CD)
Passive: Battle-forged; reduce durability damage by 5%
ELEZEN:
Active: Tunnel vision; Stops aggroed monster from linking with others, 10 mins (60min CD)
Passive: Born to Travel, +1 Anima Regen per tick (5 instead of 4)
He's not talking about detriments though. I'd be happy with a small bonus that only gives slight advantage, like a 5% increase trait or something. But nothing more than that.
This isn't changing, but I'm very much against it outside of fun abilities.
Tangent:
All these threads about changes to 2.0 when we're literally a month [give or take weeks] away from internal testing won't change a thing. I don't understand why they're littering the entire forum.
Last edited by Platinumstorm; 08-29-2012 at 03:36 AM.
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