Quote Originally Posted by Sounsyy View Post
Have race-based stat differences and then have point allotments. You have the option of boosting stats you already excel in or need for your job, or you can choose to boost the deficiencies based on race. Point allotments are per job, so you'd only really be missing those few points of whatever you're missing for one job maybe two. And you can add point allotments to make up for it.
Problem is, this isn't a game where people play one job, or even one type of job. When you advertise being able to excel at all jobs you want to try, it isn't a good mechanic to not allow that. Stat bonuses just ensure that one race will excel at certain things, and no-one else can ever match them.

Some may try to claim that equipment makes up for such, but it doesn't. All that the bonus bearing race has to do is get the same boosted equipment and they yet again exceed all others. All the equipment and freebie points in the world won't change that, because stat bonuses are by their nature an imbalance.

If bonus just have to be implemented, it should be in a manner that everyone benefits in the same way, but at different times. For example, one race get's a 3% xp boost at night for x amount of time, while another would get it during the day.