There should be racial stats.
Lalafel +20 to ever stat.
Everyone else -20 to every stat.
Lalafel = superior race
:3


There should be racial stats.
Lalafel +20 to ever stat.
Everyone else -20 to every stat.
Lalafel = superior race
:3
....Since when did people care about racial bonuses in FFXI?>.>;
I really think a lot of people are over dramatizing racial bonuses...
Btw, I don't really care if racial bonuses were added or not, I'd still play whatever race I want!

Strongly against.
Seeing how FFXIV is more lore-friendly than most MMO's on todays markets, players should be able to choose their avatar based on how they like to view themselves in the story.
If sort of "racial stats" or similar were to be added, players should be able to choose what they'd boost, based on their playing styles and personal preferences.
I am for race stats, there is nothing wrong with further defining a race by its natural stat base, if you want to tank as a taru, there is nothing wrong with that either, but it would make sense that a galka could take less damage then a chr the size of his head. I belive this would bring a lvl of realism back to the game, wich I liked about ffxi.

In XI you could always compensate with gear or merits. A good player could always be a great taru PLD or galka WHM. Not against the whole idea. Not sure exactly how it would be best to implement.
Mithras should get the Black Widow perk from Fallout :P

lolThis here. A big part of why a lot of people picked Mithras in FFXI was due to their insanely high DEX rating and this would be the most common race used for melee characters. Character choice should be purely on how you want your character to look and not some ability bonus.
A big part of why a lot of people picked Mithras in FFXI was due to their insanely high depravity. Melee characters best choise was Elvan or Galka 99% of the time (STR, VIT, hp). Mithras were good as Nin, Thf or Rng ...
And btw let's stop this nonsense, racial stats weren't this great deal on FFXI ... easily adjusted by gear options when needed ...
Personally, I would like a slight difference talking about base stats ... because it's not naturally possible for a lalafell to be as strong as a roegadyn, for a roegadyn to be agile like a miqo'te etc.
"I like the stars. It's the illusion of permanence, I think. I mean, they're always flaring up and caving in and going out. But from here, I can pretend... I can pretend that things last. I can pretend that lives last longer than moments. Gods come, and gods go. Mortals flicker and flash and fade. Worlds don't last; and stars and galaxies are transient, fleeting things that twinkle like fireflies and vanish into cold and dust. But I can pretend."

Bingo! Anyone with a mithra partner NPC knows how much it carried over Rawwr! In all honesty, people behind those mithras made them depraved more than the character itself :P
Last edited by Maxwell; 08-29-2012 at 08:19 AM. Reason: added some reality
I don't wish to be punished again based on what I want to have my character look like versus what job I want to play.
I know Yoshi once said he was going to add race based bonuses in 2.0, I really hope that idea went to the wayside.
Instead, as an alternative, why not give the subtle stat bonuses to whatever deity you choose to follow, and allow for people to change their following in game.
What would PLD need a big MP pool for when they recover 13+mp/tick...
Ontopic: Against.

I am all for bonuses, if that's what they stay as simply bonuses. I would love to get an hp bonus as a Roegadyn, this would serve as a bonus across the board, survival for tank/DD more mp for whm/blm which could tip the balance a touch. A bonus to lalafells eva since they are so small also sounds reasonable, again seeing as how they are so small. Perhaps higher acc for miqo'te's since they are so agile, and m.acc for Elezens. These would give a clear definitive direction for what each race excels at, however it can pigeon hole them so bonuses would need balancing if made to influence battle classes. If they are for cosmetic purposes then I have no opinion on the matter since they won't effect me much.
Small bonuses and such are nice, they all bring diversity to gear and players. Race A has X amount of stat/bonus so uses gear 1, Race B has Y amount of stat/bonus so uses gear 2 and Race C has 0 of either stat so must use gear 3, sounds great in theory, but if Yoshi and the team try it, I wish them the best of luck because its a hard thing to balance.
Last edited by Tman; 08-29-2012 at 10:12 AM.
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